My god
Blitz Stone is a good card.
This deck is filled with lots of aggressive combos that benefit from both
Warhelm and
Blitz Stone.
Of course,if your unit has berserk from
Dusk Raider, it basically doubles your damage output.
Here's your gameplan:
Early threats like
Champion of Fury,
Passionate Stonehammer,
Milos, Rebel Bomber pressure the opponent, forcing out removals and early blockers.
Your removal tools (basically your 1 cost spells and
Blitz Stone) ensure your attacks connect and set up for your future burst damage.
Then
Siege Train and
Jekk, Mercenary Hunter come
charging in (sometimes with
berserk) and finish the game.
Easier said than done, but the joy you feel when your berserking
Siege Train gets charge and +1 atk will be worth it.
The hidden threat of this deck is
Shadowlands Borderscout.
This card straight up draws you 2 cards at the minimum, or more if not removed. Berserk and buff cards like
Scythe Slash will fill your hand with enough damage to kill your opponent twice over.
Crafty Occultist is suppoed to be refill, but I'm not sure if it belongs. Feel free to swap.
In fact, feel free to swap out any of the 4-drops, as long as it synergizes well with gaining charge (and sometimes berserk).
Let's talk market:
Backlash - Non-negotiable. Countering important spells like
Hailstorm or even
Defiance can determine whether you win or lose.
Slag - Non-negotiable.
Permafrost and
Manacles are everywhere and will straight up shut down your finishers.
Sear - Sorta-negotiable. It's in there for removal and reach, but could swap for
Flash Fry depending on meta.
Edict of Shavka - Flex slot.
Edict of Linrei works too, or any other targetted removal.
Inoa's Fury - Flex slot. I like how the buff is permanent, but I can see
Roaming Cache or some other buff in there as well.
Have fun!
Max damage output I've managed to actually connect in Throne was
Passionate Stonehammer +
Warhelm +
Scythe Slash for a total of 14 damage with 5 power.
In Gauntlet, my max was berserking
Siege Train +
Blitz Stone (from turn before) +
Scythe Slash + 2
Piercing Shot (from train) for a total of 26 damage with 6 power.
This shows you that this deck is an intermingling meshwork of synergies that can consistently burst out lethal damage.
Customize it to your liking and start smashing!
If you read this all, I <3 you.
This takes away nothing from the other 72 cards. The list looks very tight and fast, I just have a hate/hate relationship with that B.S card!
Pledging for primal on one is not an upside, nor is the 1/2 body. The upside of Borderscout is card draw from my deck.
In that sense, your recommended cards don't seem to do what Borderscout does.
Kenna, Uncontained seems weird since we have Jekk, and trying to get 4P when Jekk needs 3F seems difficult. Also charge would be wasted if you use the killer effect.
Yushkov, the Usurper is great, not more to say. It would be an excellent swap if you wish, but doesn't do what Borderscout does.
Galai, Shavka's Listener does draw me a card, but it's not from my deck, and I think cards from my deck are better than a random fire card.
Kaleb's Persuader seems pretty sick actually. Synergizes with berserk, and draws 2 cards, but they're sigils, not gas.
I built this deck do that cards play off of each other.
When Borderscout gets charge, it immediately draws me cards, damaging the opponent more often than not due to it having flying. When it gets berserk, even more so.
If you can't get charge on it, you either market it or plunder for Jekk and move on.
You've been betrayed by Borderscout before, but don't let that prevent you from seeing its role in the whole deck.
Borderscout is shit in any other skycraggro decks, but I think it pulls its weight in this one.