I've been having above average success with this deck, so I thought I'd share it.
As the idea is to win through out-grinding, it is not very fast. However, the sheer number of flying units means that if the opponent draws no removal, the match will end quickly.
The new site is GREAT in gauntlet, at least. It can protect itself really well against go wide decks, it can provide chump blockers for bigger threats, and can even gain you some armor. The final unit is relevant enough.
There is a lot of market access in the deck. It's not perfect, but it works. Any suggestions are welcomed.
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Bouldergate Guard is the power slot. It's there for when you are having trouble getting to your 4/5 power. Additionaly, it can block some.
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Builder's Decree has outperformed. Mainly as a 5 or 9 drop. But it can be the final nail in the coffin if you are ahead, expect to win very soon, and want to make sure that the opponent can't harsh rule or can use any other nasty surprise.
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Edict of Makkar I'm still testing this. This deck doesn't have a lot of hard removal, and big bodies can be sometimes a problem. As the biggest bodies are in time, this card is an option. Again, still testing.
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Stormhalt Knife: also testing this card. It's nice against relic weapons and can give you a nice boost to your health when you need it the most.
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Telut, Queen's Hand: no description necessary. This ends games.
As for the main deck, I don't think there's much explaining to do. Just keep in mind that I don't have 4
Rolant, Iron Tyrant (and therefore, couldn't compare it against
Inquisitor Makto (which is probably the weakest card here).
Savior of the Meek works well with so many market-access cards.
As for the piloting itself... Endure until turn 5. Depending on whether you have a
Harsh Rule or a
Sediti, the Killing Steel try to keep a unit alive to proc the Onslaught. Once you've got there, you're golden.