Light the Fuse
Coalscrounger
Grenadin Cannoneer
Unexpected Results
Hey folks! Straight to the point, shall we? The idea is to fill the opponent's deck with as many "Firebomb(s)" as possible, and get him/her to draw into them by:
1) Playing all cards that create "Firebomb",
2) Using sacrifice/chump mechanics on "Firebomb" generator, "Coalscrounger", as well as on damage generators like, "Ticking Grenadin" and/or "Tripwire Grenadin" to help "Grenadin Cannoneer" activate its 'Spark,'
3) Utilizing 'Nightfall' engines (stun and chump-flying/ground units) to interact/draw, and get the opponent to draw into a "Firebomb,"
4) Casting "Unexpected Results" to replace any pump/lifegain/discard spells in the opponent's deck with "Firebomb,"
5) Having enough fast spells to draw into needed pieces, and damage any enemy target.
Look, I've read all the forums on here, as well as Reddit, about how crappy "Light the Fuse" decks are, why they don't really exist, and how ridiculous it is to bother crafting the playset of the card itself. I know most people hate this card and/or the prospect of a deck being built around it. Quite honestly, these haters aren't wrong. The deck is problematic in so many ways when paired up against anything with heavy units, it's just a clear waste of time in the current meta. BUT...
I've been suckered by "Light the Fuse" more times than I care to admit, despite the fact that I run a competitive Skycrag deck. I also enjoy deckbuilding most of all, when it comes to TCG's and CCG's, so this sorta jank is just the kind of thing that tickles my fancy. I, myself, haven't been crazy enough to spend the resources on a full set of "Light the Fuse," though I do intend on building this once I collect them. Anyway, if you have the cards for this, please... I beg you, build it and tell me how terrible it really is. And if it's awesome, that would be great too!
Good luck, and thank you!
-Cthulhuman