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Kerendon Ramp-control

Throne Deck By


Cost Curve




Finally in my list of Combrei+X lists, I ended up building a version of Kerendon. Notably this deck eschews even trying to play Rolant/Diana or even Know Thy Enemy, so we're not as concerned about maintaining a high count of <5 cost units. On a bit of a whim, I added in Grinva to this deck, and she does a solid amount of work! Being a multifaction 6/6 with endurance means she doesn't die to most removal, the lifesteal can help stabilise a game, and the ability to slap cowardice on enemy units can help you close out a game in an interesting way.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 3 2

Power Sources
14 14 11 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
5 22 25 4 13

Card Types
26 2 27 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]
Trials of Grodov [Set1006]
Bastion Rising [Set1097]


November 1, 2021


Eternal Version
Hour of Glass

BBCode For Comments

Deck URL



Velsevul Eternal Version: 21.09.23
Interesting look on TJS! I'll try it myself, but I lack Grinva. What can replace her?
Sunsfury Eternal Version: 21.09.23
Azindel, Mastermind, perhaps? Gets owned by permafrost but has some potent lines of play on his own
ArrowofKira22 Eternal Version: 21.09.23
I like seeing Grinva in this list, definately unique. Great job of you getting something together that isn't the standard Roland Diana TJS! I'd only consider switching the Seek Power for Exploit and the Market Enter the monestery (because i honestly don't think you grab it that often, but maybe you do) for a site like Xenan Temple so you have something that just ticks down on the board that you can easily protect with your units, especially the ambush units are really helpful to defend it. I imagine a lot of decks can't really deal with your units like grinva, you already mentioned that she dodges a lot of removal.
Sunsfury Eternal Version: 21.09.23
The market Enter the Monastery is an impressive ramp card that I often want to play if I'm looking to ramp up, but I only ever want to play it once due to J sigil counts. It's a solid 2-for-1 and helps get to the actual meat of the deck a lot easier, and the deck needs some kind of proactive option to fetch out of the market.
ArrowofKira22 Edited Eternal Version: 21.09.23
Yeah i can see that being the case, I'd just consider running something similar that maybe does even more then that so i think Regent's Tomb could fit in that space. Not saying it's strictly better but maybe worth a shot trying. It's still giving you power, your merchant gets revenge when things go well and you can sabo their hand, what is a nice option to have most of the time, even in the late game when you play around certain things.