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Memery Hunter

Throne Deck By
goldstarbrother

+6

Cost Curve

Type

Faction

Information

EDIT: I updated this list into Beatdown Hunter and I think it's a lot better. It actually feels like a real deck that someone built with the goal of winning games now. And Hatcher Hunter is still pretty integral to the strategy, so I'd recommend that version. I just kept this post because I didn't want to change this list/writeup.

This deck is surprisingly good. I thought it was going to be irredeemably awful. But it's actually just janky-but-works, which is pretty good for a Hatchery Hunter deck.

The idea is to have a bunch of Echo cards and card draw plus Hatchery Hunter to get a large hand full of 2 power 3/3 fliers. That's actually a strong line of play when you get 4+ fliers nearly every time (and often a lot more). Especially when you can get it as early as turn 4. Generally you shouldn't worry too much about losing cards to the transform as they're mostly bad - the strongest thing this deck can do is get those serpents ASAP.

Once you have the Serpents you only want to play as many as you need. Usually this means playing 3 the turn after Hunter then 1-2 more for the next couple of turns. This is to dodge boardwipes but also to get as much use out of Pitfall Trap as possible.

Pitfall Trap is the real MVP, the early interaction is really helpful (especially with the Snowballs), and the draw/discard effect is very strong here. We really only want to draw Hunter so seeing as many cards as possible is important. And with all the Echo cards your hand gets bigger as you see more cards, even with the discard. Also once you get the Serpents from Hunter it's easy to activate it every turn for a while and plow through the deck.

Voice of the Speaker is also super good as it gives you a lot of extra cards in hand, and helps fix your power.

Obelisk is obviously great here, it often gives the extra stats needed to close out a game.

I'm not sure on the numbers of Relics vs. Echo cards, I went with more Echo because I figure you need the Relics less and they stick around once you find them. With all the draw finding what you need doesn't seem to be much of an issue.

EDIT: I think you do want 4 Pitfall trap as it's actually really good in multiples. Herald's Song has been underwhelming so I removed one of those. It might be worth taking another one out for the 4th Obelisk. It might also be worth swapping it for more interaction or another echo card.

Overall I wouldn't call this a good deck, but it's not awful either. It can win some games and usually you get to play at least one Hatchery Hunter.

Details

Shiftstone Cost
Does not include campaign cost
18,950

Premium Cost
125,600

Influence Requirements
1 3

Power Sources
17 20 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
23 27 20

Card Types
24 11 20 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Combo

Updated
January 22, 2019

Added
January 21, 2019

Views
2,299

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 22, 2019


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Comments

UmbraNox Eternal Version: 1.42.3
I love hatchery decks! I havnt updated mine yet for set 5. for yours though, I may recommend replacing all of the herald songs with equivocates. I've always found heralds song to be mostly uneccessary, and equivocate was an amazing addition when I last updated my deck
goldstarbrother Eternal Version: 1.42.3
Yeah I actually updated this deck by taking out Herald's Song and Unstable Form for Clockroaches and more 4-ofs. It seems to work a lot better although I still don't have Equivocate.
UmbraNox Eternal Version: 1.42.3
looking back at my hatchery decks, I remembered how powerful acquisitive crow has been. it's ability to put many cards into your hand (including possible removal) really helps with when the Hunter comes down. and as a side note, I would personally recommend Amber accolyte over the trail makers, for her synergy with voice of the speaker. and possibly using second sight over strategize, for the echo synergy, though they both have their pros.
goldstarbrother Eternal Version: 1.42.3
Amber Acolyte does make sense, but I do think the ramp is really helpful from Trail Maker so IDK if I'd want to replace them. Crow is a really interesting idea though, I might have to try that. Second Sight seems a little too cute, Strategize is just a lot better and it still takes good advantage of all the echo. But I can see the reasoning for running it, so maybe it's better than I think.
Anoxo Eternal Version: 1.42.3
I think you could run a single of the Relic that gives your units charge.You filter through so much of your deck you will see it and if you get it early it can just be discard fodder.Either way very near deck!!
goldstarbrother Edited Eternal Version: 1.42.3
Hey I just posted an updated version of this deck.

It doesn't have Monolith or Arcanum, but it is definitely better so I thought you might want to know
goldstarbrother Edited Eternal Version: 1.42.3
Oh yeah that could work. I remember seeing that card and thinking it could be good but I never tried it. My issue is when you get the Serpents you usually need them as blockers to claw your way back into the game, the charge would only be really useful when you're already ahead. The life reset could be really good but 10 is a lot and this deck has no ramp (and transforms its power on 6). It can make games go really long though so it is possible to use it. Basically, the life reset is probably too expensive, and Charge is only useful on the turn you attack on the turn you play the serpent, and I don't think this deck wants to do that often enough for it to work. But it definitely could work, maybe if some other cards were changed as well to make it more explosive.

I also though of using the Praxis Arcanum to make the Serpents cost 1. If you can get 1 cost serpents then Etched Monolith is amazing as you'll be able to play 5-7 the turn after you play Hunter. But I only have one Arcanum (I think you'd want 2 to 4), and I'm not sure where I'd fit it so I haven't tried it. So if you're looking to experiment with a more explosive build, finding room for Etched Monolith and Praxis Arcanum could work.

Also you posted this comment twice, I think it's really easy to do on this site. I see it all the time and I've done it a couple times myself ;)
Comment Deleted
Velsevul Eternal Version: 1.42.3
Great deck, as usual by you! I'll try it on mid-masters
goldstarbrother Eternal Version: 1.42.3
Hey I just posted an updated version of this deck.

It's definitely better so I thought you might be interested in it.
goldstarbrother Eternal Version: 1.42.3
Hey thanks Velsevul, I appreciate it as always. I wouldn't expect too much in mid masters from a "easily winning games" perspective. But it is really fun to play and it's definitely capable of winning, you just have to work for it a little ;)
vampikachu Eternal Version: 1.42.3
most Creative deck I’ve seen on here in a while! Looks sweet. I love “jank”. Will definitely be giving a try. Also, nice job on the walkthrough.
goldstarbrother Eternal Version: 1.42.3
Hey I just posted an updated version of this deck.

It's still pretty janky but it feels a lot more viable now, thought you might be interested.
goldstarbrother Edited Eternal Version: 1.42.3
Why thank you! I've had the idea for this deck for a while, but I couldn't ever get it to work. I think Pitfall Trap really pushes it over the top, but the recent-ish Hunter buff doesn't hurt either. Also I'm not sure I ever tried Voice of the Speaker and she's really helpful too.

And I added this paragraph to the description just now in case you didn't see it:

Once you have the Serpents you only want to play as many as you need. Usually this means playing 3 the turn after Hunter then 1-2 more for the next couple of turns. This is to dodge boardwipes but also to get as much use out of Pitfall Trap as possible.