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Flying Cow, Tavrod

Throne Deck By
zDecimo

+2

Cost Curve

Type

Faction

Information

The deck is fairly budget friendly aside from some Harsh Rules, Auric Runehammers.
Gameplan: survive early game and win midgame hopefully
Problems you might run into when playing this deck: flying units and lack of card draw.

A good starting hand would be to have: a double influence power (try to get to 2 shadow and 2 justice influence as quickly as possible), and 2-3 regular sigils (majority of the units can be played with just 4 power) and the rest can be whatever. Usually some early units or a removal spell is great.

The general strategy here is to bait out the opponent's removal spells as much as possible. Play Tavrod only when you know it's safe to do so. For example, if you have a Dark Return at hand then you can play Tavrod safely. Because even if they remove him, you can immediately bring him back. I tried experimenting with Protect, to well protect him and I found Dark Return to be much more versatile as it can bring back other units too. (if you bring back Interrogator, you basically have a draw engine provided that it doesn't die)

Some combos that can be pulled off:
1) Tavrod turn 5, Valkyrie Wings turn 6. This is usually enough to win the game.
2) Chancellor Horn, and Icaria. Can activate her ability to gain a sigil, increasing your chance to draw Tavrod. Same can be said for Copperhall Paladin and Vanquisher's Blade.
3) Don't be afraid to use Vanquisher blade (without spellcraft) on Auric Bully to apply pressure a turn three 6/5 unit is not bad.
4) When you found that the board is at a stall, and you still want to trigger some attacks in then you can do so with Minotaur Lighthoof. Who knows, you might get an awesome 9/1 Auric Runehammer for removal. Minotaur Lighthoof is also versatile in removing enemy's relics.
5) I usually save my powers that have abilities on them if possible, so I can get the maximum benefits e.g armour and nightfall for card draw. However, don't be afraid to use them when you need the power instead of the benefits, also don't use nightfall if you want to deny the opponent a card draw.

Feel free to leave any suggestions in the comments.

Details

Shiftstone Cost
Does not include campaign cost
10,850

Premium Cost
180,000

Influence Requirements
2 2

Power Sources
16 16 7

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 21 18 8

Card Types
28 10 12 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]

Archetype
Midrange

Added
January 13, 2022

Views
1,496

Eternal Version
Cold Hunt

BBCode For Comments

Deck URL

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Comments

Milkymalk Eternal Version: 22.01.13
I'm in Diamond 3 and Chancellor's Horn never helped me by any degree. Auric Interrogator also never draws any cards - there are either better targets for your few weapons or he doesn't survive long enough.
This deck has no problem surviving early as you said, but it loses mid game to all those wombo-combo decks where the cards support each other and ramp up the board with ridiculous stuff, which you can't counter because all removal either stops at 3 power drops or hurts you more than them. If the opponent ignores your stuff and instead plays his own win conditions, you are pooped.
zDecimo Edited Eternal Version: 22.03.02
I do agree that Chancellor's Horn can be quite useless, you may put Steyer's Eyes if you like maybe that's better. I'm just working with what I have in my card collection, which is not too big. As for Auric Interrogator, I guess his biggest role is just to bait out removals. Then you can bring him back with Dark Return for card draw, if you don't want to put weapons on him. As for the out of control board stuff, usually Harsh Rule (I would experiment with Equalize if I have it) can reset it in most cases so don't be afraid to kill your own stuff if it means a better board state. I usually save Tavrod in my hand and after the harsh rule bring him out. But yeah, this deck isn't the greatest there is, however it is quite fairly consistent. Again, this is just meant to be budget friendly and I was working with what I have. Sorry if it didn't quite meet your demands.. My friend who isn't restraint by his card collection has a better version of his deck. If you like I can post his version here.
Milkymalk Eternal Version: 22.03.02
Hey,
I didn't mean to sound harsh. The deck is a solid base and I wasn't aware your choices were so limited. As the deck relies on few, powerful units, Orene's Scepter might help keeping Tavrod alive. Equalize is good, Leave a Witness might be even better. I'd also try to fit in Vara's Favor and/or Privilege of Rank together with something that needs you to discard a card (Steyer's Eyes as you suggested). Reclaim can also help speed up your power and avoid your opponent reaching critical mass first.