This is my second revision of this deck since the announcement of TToHT. Keep in mind this is a work in progress and my idea's and thoughts on cards are consistently changing as I continue to play the deck.
Two of the newest cards have the ability to propel this deck into a higher competitive status:
Tavrod, Auric Broker
: This card gives us a huge value swing if he is left unchecked. One proc from his ability might be enough to win the game on it's own. With a body of 5/7, he trades into Sandstorm Titan
just fine. He has endurance so no need to worry about Permafrost
. With a toughness of 7, he can't be double Torch
and doesn't care about Obliterate
. Those are some pretty great advantages for a 5 cost card.
: Now onto another great card for this deck. The stat line is slightly above par for a 3 cost. The real value comes from the ability to draw a card at the end of the turn. Card advantage is something that everyone loves. It synergizes well with Finest Hour
and Lethrai Falchion
We're are still using the fairly common Argenport Midrange shell and manafixers:
4 Finest Hour
4 Valkyrie Enforcer
4 Inquisitor Makto
We've then started to take fill in some of the leftover slots with efficient Minotaurs. We want to make efficient use of Tavrod, Auric Broker
on both minions as well as weapons. There are 7 weapons and 24 minions, 12 of those minions are Minotaur's. 19 targets may not be enough for Tavrod, Auric Broker
to hit every time but it should come close.
Hopefully by leveraging a strong curve into power cards like Inquisitor Makto
and Tavrod, Auric Broker
you can do what midrange decks do best.
Cards I'm unsure about are:
Protect Minotaur Grunt Auric Runehammer
These cards seem to potentially be the weakest. Protect
can be placed into the sideboard, however for ladder grind it isn't a terriblecard to have. We could potentially cut 2 Protect
in favor of 1 more Lethrai Falchion
and another Annihilate
fills a 2 drop spot and gives Warcry which works well with auric interrigator. This spot was previously taken by Argenport Instigator
. Being able to play a 3/3 on turn 2 is very strong. Combined with his ability to punish blocks for more than they're worth.
It might be worth taking out the 2 Auric Runehammer
in favor of 2 more Lethrai Falchion
just to ensure you have enough weapons to proc Auric Interrogator
and Auric Bully
on curve. The counter argument is that a 9/1 Auric Runehammer
is good removal.
Other card considerations:
- A decent 4 drop
- This is good at getting cards Tavrod, Auric Broker
- I was playing this card in the first revision of the deck. The Revenge is nice in a meta where Harsh Rule
I will continue to edit this deck and talk about card inclusions as I play with it as well as against it. Feel free to leave questions, comments and feedback below!