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Evenhand Katra Quills

Standard Deck By
shad0ws

+8

Cost Curve

Type

Faction

Information

This deck revolves around the Katra + Razorquill + Stained Honor infinite combo in an evenhanded golem shell. With all three units on the board, you can activate razorquill an infinite amount of times until the opponent dies.

Reweave and Imperial Loyalist act as tools to play combo pieces from your deck, or can also be used to get more Evenhanded Golems for card draw. If you reweave a Loyalist, it allows you to play both a Katra (shifted) and a Stained Honor at once.

The 2x High Alert is a flex card that is currently in the deck to allow you to play a Katra or Razorquill off Loyalist, it can be swapped for Sword of Unity for aegis, or more removal (deathstrike would serve both purposes if you kill your own loyalist).

edits: changed out the 2x high alert for 2x more safe return, safe return plays extremely well with evenhanded golem and imperial loyalist to give you card draw, and worst case you can reweave out a razorquill and protect it or last chance it.

1x Trail Maker is to give you a target to reweave / activate Loyalist for if you are missing influence to play Katra.

Details

Shiftstone Cost
Does not include campaign cost
23,800

Premium Cost
134,400

Influence Requirements
2 1 2

Power Sources
15 12 17 19

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
24 18 27

Card Types
29 0 21 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Combo

Updated
May 17, 2019

Added
May 15, 2019

Views
2,153

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 17, 2019

Comments

anomia Edited Eternal Version: 1.46.C
I have played around 20 matches on casual. I don't think the deck would perform well on ladder due to its inconsistency. It's a bit meta dependant and it won't survive to aggro. That said, it's a blast. The combo is superfun (not for the opponent for sure). I would change seats for banners and some of the last chances for remembrance. The manabase is maybe the biggest problem here and it's easy to fix. Great job.
edit: I won 11 in 20 games. But playing against non ladder decks.
shad0ws Edited Eternal Version: 1.46.C
Yeah the manabase was just thrown together and could be improved, banners probably are better than seats here most of the time.

Remembrance would be great but is 1 cost unfortunately.

Its performed fairly well in ~2-300 masters but definitely not a serious competitive deck. Its surprisingly consistent for having no merchants. Folding to aggro is its biggest problem.

Thanks!
anomia Eternal Version: 1.46.C
I did not understand how the combo works. Could you write something about it, please?
shad0ws Eternal Version: 1.46.C
I'll add a description to the deck.

Basically, you play a Stained Honor, Razorquill, and Katra on the board at the same time, and that lets you activate the razorquill an infinite amount of times, killing the opponent.
anomia Eternal Version: 1.46.C
What are good hands to keep beyond the combo pieces?
shad0ws Edited Eternal Version: 1.46.C
Golem and Reweave are probably your next most important cards after the combo pieces. After that, Loyalist (but I wouldn't want more than 1 in hand). Razorquill is by far the most important card to have, and Stained Honor isn't that important as you have a lot of ways to draw or play it from the deck.

You want 3-4 power, preferably with 2 undepleted power and 2 crests to scout on the off-curve turns (1 and 3). Its less important to have the second crest if you have a devotee or golem to play on turn 2.

Probably the worst cards to keep in an opening hand would be Memory Dredger, High Alert, Safe Return, Last Chance.
anomia Eternal Version: 1.46.C
Thank you for the response. It seems fun. I'll give it a shot.
djwarpt Eternal Version: 1.46.C
Very cool, really surprising how effective this is! Nice work!
Scarecrow9black Eternal Version: 1.46.C
Played one game of this so far and I am loving it! I was worried at first that there might not be enough card draw, but with so many ways to get Golem out it cycles surprisingly fast. Thanks for the list
Comment Deleted
SilentNSly Edited Eternal Version: 1.46.C
I really like how you have so many ways (Reweave, Imperial Loyalist, Last Chance) to assemble the combo.

I believe that you are using High Alert as a fast way to trigger Renown on Imperial Loyalist, so as to search for Katra, the Devoted or Razorquil. Besides that purpose, is it really that useful?

Would sacrificing the fast speed for something like Sword of Unity be worth it?

Alternatively, if you really want fast speed, would DeathStrike provide some flexibility? So you would only use it on loyalist if that would allow you to immediately combo off.
SilentNSly Edited Eternal Version: 1.46.C
I been playing this (modified by replacing High Alert with Sword of Unity) and I had a fair number of wins.

I was specifically impressed by going infinite with:
- 6 available power
- Imperial Loyalist in play
- Razorquill and Reweave in hand

Basically, playing Razorquill, then reweaving Loyalist to get the other two cards of the combo.

This way, I do not show any of the 3 combo pieces till the final turn.
shad0ws Edited Eternal Version: 1.46.C
Yeah the reweave loyalist into Katra + stained honor is one of the coolest ways to pull off the combo, the deck really only stalls when you cant find the razorquill you need since you don't want to play it twisted.

There isn't a whole lot for self-targeting 4-cost spells in these colors, I've been using Sword of Unity a bit and do like it as well, the only downside is it isn't fast speed, but the aegis is definitely helpful. You can consider the High Alert's flex spots in this deck.
SilentNSly Eternal Version: 1.46.C
Really enjoying it!
shad0ws Eternal Version: 1.46.C
After a little more testing the 4 cost spells or sword of unity just didn't feel good to draw most of the time. Try swapping them out for a full 4x safe return - you can protect a combo piece, or lots of good interactions with imperial loyalist and evenhanded golem for card draw.