Well, this is a deck I've been having fun with.
TTJJPS is not particularly hard to hit, but 4 Seek Power + 2 Find the Way + many seats means that some times power will come in play depleted.
Desert Marshal,
Kothon, the Far-Watcher,
Combrei Healer,
Permafrost,
Lightning Storm are there to help us with aggro.
As for other roaches deck
Second Sight,
Twinning Ritual and
Dark Return are there to trigger
Clockroach and
Crown of Possibilities, although it some hard matchups they need to be used more aggressively just to stay alive.
The
Permafrost,
Lightning Storm,
Harsh Rule,
Vanquish,
Harsh Rule and
Slay removal package is very flexible and it allows to target any unit in the game.
Some cards didn't make the cut but could be brought to help with specific matchups:
Annihilate vs Big Cobrei and Praxis midrange
Xenan Initiation vs Argenport MIdrange
Eilyn's Choice and
Kaleb's Choice vs Justice control decks
Banish vs Chalice and Armory
Lumen Defender vs Burn
Moving to TTJJPPS would allow us to run
Wisdom of the Elders, while TTJJPSS opens up
Ayan, the Abductor,
Feln Bloodcaster,
Steward of the Past and
Inquisitor Makto, although I believe the influence is already difficult to hit as it is.
Enjoy the deck and please comment below if you have any suggestion on how to improve it.
More importantly pray RNG gods for deadly on
Black-Sky Harbinger and avoid flying
Sandstorm Titan at all cost!