This deck focuses on hitting land drops while trying to deal with an opponents threats.
Desert Marshal is our obvious answer to a lot of aggro decks, and also big decks that use 5 attack minions over and over to bring 4/1 Trample guy back forever.
Amber Acolyte is actually my favorite card in the whole game, it reminds me a little of Rogue Refiner in Magic, as it's just some average stats that can trade that gains you a card.
Combrei Healer this card can be increased to 4 if you struggle with aggro.
Entrapment this is probably one of the best cards of the entire new set in my opinion, I have almost never had an issue with the Nightfall downside and being able to hit any type of minion is amazing. It's great versus aggro, great at 2-for-1'ing versus buff decks, and it's a good answer to the horrible
Sandstorm Titan.
Spirit Guide is my answer to aggro decks, and it can be used to buff
Plated Demolisher which then readies to block because of Endurance.
Minotaur Ambassador is a card I want to get to a 4-of in the deck. I love this card as it just grabs lands and puts them out, making your draws better in the long run and ramping your mana up to spend on
Moondial, which is great in the control match up.
Last Stand at the Gate is our win-condition. I've had a few games where it saved me versus aggro but it's actually pretty rare. You usually want to drop it after you've cast
Harsh Rule.
I've made it to Diamond with this deck, so I've taken it out of work in progress mode. It could use some improvement still but I love playing this deck.
List looks pretty cool :)
Have you Tried Copperhall porter instead of find the way?
Also not too convinced on Entrapment and Excavates. I would probably try something like Wanted Posters and Auric Runehammer.
Am also a tad surprised you are running Karmic Guardian instead of Throne Warden.