This iteration is a little less go-wide and a little more go-through.
Almost every spell can deal direct damage to the player in addition to acting as removal for extra pings from Instigator; Vara prevents aegis, which will be a big deal for you.
All possible combat tricks are included in the power base to make room for more direct damage in the deck. As a result, we have a power in the market, and you need to mull and Scout aggressively. (Even your mulls are aggro.)
Scoundrel, Vara, and Champion of Chaos are great targets for combat tricks to push damage through blockers. If you find yourself needing more bodies, I'd swap out Extract for Cabal Countess.