Currently a work in progress.
It turns out that the Tome of Horrors kills Kindo after activating his mastery to 7 (assuming he's at full health). The idea is to then use Haunting Scream to bring him back and hit a second time to finish his Mastery. If you can, it's basically game over because they've likely discarded most or all of their deck at that point. The rest of the deck is just mill and mill synergy to help finish milling the deck and to stall while you set up Kindo.
If you get more than one Tome out though, you can pretty handily win the game just from milling off of damage alone. No market because Even Handed Golem is a great draw engine. No Solitude because I am poor, but I imagine it would be a good finisher for games where you mill some with tome but just can't quite get Kindo to Mastery.
Maybe some more void recursion would help with Kindo?
Please leave your comments below, I'm sure someone smarter than me will find the best way to utilize the Kindo+Tome combo.
4 Annihilate (Set1 #269)
4 Dreamsnatcher (Set3 #212)
4 Evenhanded Golem (Set6 #237)
4 Ice Bolt (Set6 #151)
3 Lightning Storm (Set1 #206)
4 Mournful Deathcap (Set5 #161)
4 Tome of Horrors (Set1007 #20)
4 Vara's Favor (Set0 #35)
3 Honor of Claws (Set1005 #15)
4 In Cold Blood (Set1003 #15)
4 Kindo Shadowstep (Set7 #204)
4 Vara, Vengeance-Seeker (Set1004 #19)
2 Black-Sky Harbinger (Set1 #385)
2 Solitude (Set3 #243)
3 Primal Sigil (Set1 #187)
6 Shadow Sigil (Set1 #249)
4 Crest of Cunning (Set3 #267)
4 Feln Banner (Set1 #417)
4 Feln Insignia (Set6 #234)
4 Seat of Cunning (Set0 #62)