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Haunting Wisps

Throne Deck By
MissClicksForDays

Work in Progress
+2

Cost Curve

Type

Faction

Information

Splash blue for Haunting Scream is entirely worth it in a deck like this.

I want a good shell for Void Drummer, and I think this is the best I can get. Haunting Scream on Void Drummer makes it a much better card.

The fact that Void Drummer can be brought back with a charge-y Memory Dredger (via The Praxis Arcanum, or another Haunting Scream) with The Praxis Arcanum in play is just bonkers.

Using Memory Dredger to chain Shadowlands Guide into any of your wisps, which you may have made unblockable (Secret Passage) or killer-y (Twilight Hunt), is another sweet combo.

The deck just feels good and is very fun to play.

As usual, comments are welcome.

Details

Shiftstone Cost
Does not include campaign cost
51,600

Premium Cost
211,200

Influence Requirements
2 1 2

Power Sources
16 9 17 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 12 38 6

Card Types
31 1 20 3 25

Archetype
Control Combo

Updated
February 22, 2019

Added
January 22, 2019

Views
1,076

Eternal Version
Community Store

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 22, 2019


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Comments

mauric Edited Eternal Version: 1.43
This looks great! The new buffs will make this dangerous.

I think Creeper should be cut as this deck maintains card advantage and we dont want to give our opponents any more resources.
MissClicksForDays Eternal Version: 1.43.0.6161
OH MY GOD!!! I just saw the new changes. List updated accordingly. So good!!!!
mauric Eternal Version: 1.43.0.6161
Right?!? i guess the secret passage is there to give one unit unblockable and then reoccur it? I'd cut it for a 4th void drummer if you can afford it. Personally I think over enough games the VD will give more advantage.
MissClicksForDays Eternal Version: 1.43.0.6161
I have all 4 void drummers, I just find it a little weak. 12/12 flying unlockable killer charge weary spriteling is a little op...
mauric Eternal Version: 1.43.0.6161
haha point made.
Urzamax Edited Eternal Version: 1.43.0.6161
Why run the infinite hourglass in market? As anti-permafrost tech? How useful is the sixth killer source (the Instinct in market)? Seems like it might be overkill (pun not intended).

Could potentially even swap merchants to Kerendon and put the Secret Passage where the hourglass is (and maybe maindeck another Banish to help deal with Gavels and Statuary Maidens?), though I'm not sure what you'd swap for the Instinct. Scream? Banner? Of course, Auralian's really nice for stopping some forms of aggro and the extra power is often invaluable, so...shrug.

Note that I don't currently have the shiftstone to make this myself, so this is just theorycrafting without any experience to back it. Looks mighty fun to play though; looks like I know what I'm saving up for next!
mauric Eternal Version: 1.43.0.6161
yeah nice ideas. Hourglass seems like it wouldnt really advance the gameplan. Swapping to keredon would also let your use killer as removal from deadly but yeah aurlian stops aggro so i'm not sure either. putting secret passage in the market seems like a great idea though. I also feel like the deck wants mama vara instead of azindel but either are solid choices.
MissClicksForDays Eternal Version: 1.43.0.6161
Your comments have been noted. Take a look at the updated list.
mauric Eternal Version: 1.43.0.6161
Looks Great!