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Tomb Raiders [Rank 1 Master's November]

Expedition Deck By
Rainhall

+4

Cost Curve

Type

Faction

Information

Winter Tomb is a tremendous add for aggro. It's a removal AND it deals ping damage. A couple errata: You can put another Winter Tomb on the same unit just for the extra ping damage. If the unit gets endurance, Tomb does not fall off like Permafrost does because Tomb's secondary effect is still active. In cases of temporary endurance like Snoozing Sloth, the victim will once again become stunned when the endurance wears off. (Thanks to Challenger70 for testing this.) Winter's Tomb feels like a key card in this deck; our win rate when we draw it feels a LOT higher than when we don't.

I am aware that there's almost nothing to renown Mischief Yeti or create night for Starlight Guide. They're there for the stats on curve, and if you get text out of them it's just gravy.

Defy Authority edges out Ignite because of its ability to go face. If opponent stabilizes with only a few points left, our face cards plus Tomb pings can get us over the finish line.

When sorting out your two-drops, play Karrina, Hive Guardian strategically against possible Heavy Hail. Against Feln, she is better to start with than your more vulnerable two-drops. Also, there's a lot of snowballs out there in Feln, so keep Telia, Perfect Timing's two health in mind as well as you play out your early units.

Daring Pioneer might seem weaker than Corrupted Riftborn, but it's better in this deck. It's a low spell environment, so sometimes she gets to swing, and that's huge, or she forces opponent to take a turn off to deal with her. Even if she folds to a Delivery, don't feel bad. She also has a chance to come down before Heavy Hail or Liquid Flame from the enemy can wreck you, where Riftborn would be too slow. It's much better to have Ossuar Longbow as the only thing in the 4-slot, ready to remove and do a little overwhelm damage, much better tempo than Riftborn. Against Justice, it may be right to hold her back and play her on their Save the Day turn. Only reason she's not a 4-of is two copies of her both get poofed by the same spell. Sad trombone. I have not tested Beastly Disruption in her place. I think it would feel bad having to hold up the power and sometimes get nothing out of it, but if you want to test that and let me know how it went in the comments, I'd be eager to hear.

Mulligan: Obviously we'd love to have 1/2/3 or at least 1/2/2 curve out, we still have a shot if we start on 2. Four power hands don't play too well, but they're not guaranteed losers. If you're on the fence about a hand, the presence of Winter Tomb is a good tiebreaker.

Expedition Information

Expedition #29
October 18, 2023
Behemoths of Thera [Set14] Battle Lines [Set15] The Devouring [Set1145] Separate Ways [Set1155] Behemoths of Thera Reprints Battle Lines Expedition Vault Battle Lines Reprints Grand Excursion Save the Day Gareth, Veteran Lantern Colossal Rodent Altin, Bird Whisperer Surveying the Rift Morbid Deal Patrice, Outcast Queen Protective Crow Dran the Farmer Tripwire Trap Coerce Back to Back Nomnom, Epic Epicure Monarch Cloak Citycrusher Gekkota Menace Furious Accusation Aggressive Meeting Bounty Board Finneas and Finneas The True-Sight Map Eris Beastbane One Eye, the Huntress Unlikely Pack Tight-Lipped Ziat's Crackdown Defy Authority Steelwarren Noble Enormous Anura Corrupted Croaker Squash Belief The Hive Falls Invitation Eyes of The Hermit Krogar, Unburdened Rift's Edge Telia, Perfect Timing Altruistic Bonepicker The Beast Slicer Working Together Injustice Seek Refuge Steelwarren Rebel Lystia, Flighty Mistral Sky Race Gareth's Advice Scared Beetender Vara, Decisive Action Svetya, Demand Justice Talir, Looking Forward Eilyn, Battle Ready Queen Corrupted Riftborn Riftbreak Aeda, Heretical Forgemaster Ageless Knight Icy Scrying Listening Bug Marvelous Imperion Master Archivist Mogen, Demagogue Ooze Tower Unstable Hellion Zadia, Fearsome Outcast Zephyrus, Unparalleled Youngblood Guide Boundless Hunger Cuno, Localized Rewind Camrin's Sniper Rifle Deathless Lurker Led Astray Zora, First Responder Ancient Agreement Sparring Session Conscriptor General Rite of Purification Daisuke the Imposing Shade-Drinker Subdue Veena's Masterpiece Tenacious Heron Veena, Rising Queen First Shipment Murgo, Reluctant Councilor Fundraiser Sightless Tunneler Friendly Discount Feral Centipede Crisis of Faith Akalur, Hecaton's Chosen Akalur's Ravager Lost Traveler Proof of the Journey Paranoid Sheriff Well-Traveled Waystone Commander Ironthorn Evelina's Insight Ghodan's Takedown Velok, the Witherflame Alliance of Convenience Untapped Rift Mouth of the Hermit Omniscience The Rending Squall Abhorrent Revival Sky Hive Protector Winter Tomb Protective Embrace View All

Details

Shiftstone Cost
Does not include campaign cost
22,950

Premium Cost
126,400

Influence Requirements
2 2

Power Sources
16 12 3

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 22 19 9

Card Types
36 8 6 0 25

Contains Cards From Campaigns
Separate Ways [Set1155]

Archetype
Aggro

Added
November 7, 2024

Views
650

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

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