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Glasshopper is Love

Throne Deck By
Matrocles

+16

Cost Curve

Type

Faction

Information

(EDIT: After watching Thatresolves play the deck, I agreed that the power was a bit awkward and that Teacher influence into Ponysnatcher influence was rough. Cut the Dredgers for more Merchants, at which point I stopped seeing the need for Teacher. It was hard. I love Teacher. But as good as it is early, it's pretty underwhelming late, and this deck wants the option to go late to maximize the extra value generated by Glasshopper. He also suggested Rhysta, which I didn't originally consider to be on-plan, but I may have been underestimating how much work pulling a Shadow sigil out can be. Thanks for the advice!)

I know a lot of people were down on the pledge deck, but there is no better feeling than a Moonstone Vanguard in your opening hand with these little Clockroach beauties. Chump them early and let Dread get them back for even more Vanguards. Slap a blade on them for even more Vanguards. Dredge them back for even more Vanguards. Or Cykalis, I'm not picky. What's not to love about Glasshopper?

Mull aggressively. You want to Pledge. You need to Pledge. Preferably Moonstone Vanguard. Cykalis is a really good second option. Dread is fine, and you can do some neat stuff with a lot of them, but I'd only pledge one as a last resort.
If you can't Pledge, Glasshoppers and Blades are not nearly as cool. If you have enough power that the Pledge unit cost reduction doesn't matter, just throw the Hoppers in the market. Blades are still useful, especially on Cykalis.
Non-Pledge stuff? Desecrate is so good. Initiation is nice with the amount of recursion in here. Vara is Vara. Teacher might be flex, but I like having another 2-drop with Memory Dredger. Ponysnatcher eats well, either removal or markets.
The market needs a better player to make it. I'm testing Apex Predator in there, but I only grab it when I've got multiple Hoppers to put its cost more in line with Carnosaur. Cheaper removal might just be better. And since everything has Time (for now) Auralian Merchant might be better than the Smuggler?

Details

Shiftstone Cost
Does not include campaign cost
39,550

Premium Cost
226,400

Influence Requirements
2 2

Power Sources
14 15 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
5 21 32 9

Card Types
34 6 14 1 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Midrange

Updated
April 2, 2019

Added
March 30, 2019

Views
5,790

Eternal Version
Homecoming

BBCode For Comments

Deck URL

Revisions (Since last major patch) April 2, 2019


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Comments

abby315 Edited Eternal Version: 1.45
Am I wrong in assuming that pledging a Glasshopper then finding a second copy makes "infinite" Glasshoppers (as long as you can keep one in hand)? It should make copies of itself every ETB, right?

Anyway, I think you should swap the blades with Dark Return in order to keep the Pledge value going. It's a better, more flexible card when you're running Vara - sometimes t4 Vara into t5 Return Vara just wins.

In the same vein of consistency, I'd probably cut the Smugglers and go up to 4 Time merchants - this is a synergy deck that probably wants extra copies of its payoff cards, not one-ofs. It would also be beneficial to be able to run 7 copies of Banish - 3 main 1 Market - for Gavel and other gravehard hate cards that will mess up the plan. They're still pretty popular because of all the FJS and reanimator decks.

Anyway totally your baby and I haven't even unlocked the campaign yet (or I'd do some testing) but I really like to make decks consistent and streamlined, so that's my 2c. If I've misread how Glasshopper works, or if none of these changes sound right, just ignore me!
Randanger Eternal Version: 1.45.1
Glasshopper itself is not a pledge card, just support for other pledge cards.
abby315 Eternal Version: 1.45.1
maybe it's old for this but *facepalm*
I still do think the Dark Return and Merchant switches make sense. I'm unlocking the campaign now so I can test out. :)
elle992 Edited Eternal Version: 1.45
I am running something similar, but I think your list is really nice.

I think that you want some more Pledgers in there though, running the numbers you have this probability of having 1 in your opener (considering mulligan and with some approximation)

12 Pledger, First hand P=72%, Mulligan P=92%
13 Pledger, First hand P=75%, Mulligan P=94%
14 Pledger, First hand P=78%, Mulligan P=95%
15 Pledger, First hand P=80%, Mulligan P=96%

Considering that you don't mulligan only for pledger, but you might mulligan for other reasons also the situation is a bit worse. I think that I could be fine with 14-15 Pledgers, adding more increase your odds, but at this point I think you are short of good cards (second best options are probably Apex Predator or the 9 mana flying unit that kills a unit and I don't think you want more than 2 in a deck.
At this point the question is, do you want some sub-optimal pledger, some sub-optimal cards when you don't pledge in a game or splashing a third color for a card like Severin (or other options)

As a good finisher in the market Azindel is probably still better than Apex Predator.

I will test your build though cause it seems a good base to start from.

On a side note: Double Shadow and double Time on your 2 drops is kind of a stretch probably, despite both of them being really good, Desecrate is still fine since it's good later on also. Ripknife Assasin might be a more solid choice over the Pony
Matrocles Eternal Version: 1.45
Thanks, and yeah, I've just updated with a few changes that have been smoothing my play a little bit. I was considering Sadistic Ritualist as another Pledge unit (and one that can grab either influence) and maybe a sac outlet for Blade value, but idk what I'd prefer to see that in place of.
Scarecrow9black Eternal Version: 1.45
Possibly the smuggler? I like the added option of flash here but ritualist is also a solid piece for its pledge and draw options.
Matrocles Eternal Version: 1.45
It's worth testing. I'm not sure I love the Smuggler, though I do like extra access to the market. I'm trying the 3/3 split now because I like that the deck can pivot between aggressive and defensive, and the Smuggler helps the aggressive side (marginally), but pledge is so important.
zappchance Eternal Version: 1.45
Why Cargo over Seek Power?
Matrocles Eternal Version: 1.45
So that I can pull it out of the Market, in case I end up putting one in there and needing it later on. It's a very slight edge case, but there's no reason not to take it.
Thatresolves Eternal Version: 1.45
recorded this on my channel and had some thoughts I think it's very cool as a deck and I think it is definitely onto something :)
Matrocles Eternal Version: 1.45
Thanks! I'll check out the video!
Thatresolves Eternal Version: 1.45
I hope I wasn't too critical but I think for a "day one" decklist it's nailed the idea.
Matrocles Eternal Version: 1.45
I enjoyed watching it, and I took a lot of your advice. I've never been great at the tuning aspect of deck-building, and real world feedback is invaluable. Thanks again!