A fairly straightforward midrange league deck - solid units backed up by tons of removal. Peaked #13, but will probably fall to around 40 or so by the time the league ends.
Weeks 1 and 2 was FTJ, going 6-4 and 9-1 respectively. Lots of cheap units (including two Borderlands Lookout
) and a bit of interaction, with two Champion Grappler
s and Zuberi, Outlands Warlord
on the topend. Opened a third Grappler week 2.
Week 3, I transitioned into this version of the deck, trading out the justice spash for shadow removal. I'm still not entirely sure which configuration is better, but I generally feel that combat tricks get worse later in the league. Went 7-3 in both week 3 and 4.
Overall thoughts? Deck was alright. There are definitely some upgrades I would have liked - a bit more card advantage, better influence, and more evasion are the biggest things. Deck definitely struggled if the game went long and things got into a topdeck war - other than the Grapplers, most of my units are pretty small and poor topdecks, so games needed to be won by tempo-ing out my opponent with a good curve. Had a pair of Marsh Dragon
s that I debated running, but didn't have a lot of expendable units to support them. Hmmm.... I eventually swapped in Voprex's Choice
in hope of recurring the dragons from Fell Ritual
, but that never really panned out.
Still, even the games I lost always felt winnable - most losses were in topdeck wars that felt like they could fall either way.