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Gauntlet Omni-Market

Gauntlet Deck By
neonharvest

+2

Cost Curve

Type

Faction

Information

Rush to play Omniscience from market, Permafrost everything, then win. Vicious Overgrowth lets us fill our market with additional cards that we can exchange our ramp cards with once they have passed their usefulness.

Details

Shiftstone Cost
Does not include campaign cost
30,900

Premium Cost
199,200

Influence Requirements
1 1 3

Power Sources
9 9 14 9 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 20 33 5 4

Card Types
28 3 23 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Buried Memories [Set1105]

Archetype
Unknown

Added
November 13, 2024

Views
554

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

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Comments

pal Eternal Version: 24.10.02
Try Accelerated Evolution in the market. Fills too many roles in this deck, esp with all this market acces. Breaks stuns, grows board, reach, card advantage, market fodder, market juggling. Also one cast on the blue merchant stonewalls some ai aggro decks
jellydoor Eternal Version: 24.10.02
i'll preface this by saying i haven't actually played the deck. i'm missing most of the merchants in these colors but that brings me to my question for you: why mess around with so many market cards when you could just play better cards that win the game? i feel like the 8 smugglers could easily be far better units. stuff like Genetrix Irel IV would double as ramp and kill pressure or Knight-Chancellor Siraf to dump all your power or even something old-school like The Great Parliament or Champion of Wisdom, Genetor Dovid I also seems pretty strong and very on theme.
maybe i'll make a version of this deck that runs some of the cards i suggested in place of the merchants i don't have to see if it works better. some food for thought, i guess...
neonharvest Eternal Version: 24.10.02
Those, and many other cards, aren't in the deck because it's a theme deck designed to guarantee you get Omniscience into play at the start of every game. The merchants serve a second purpose by drawing the cards added to the market with Vicious Overgrowth. If you take out the merchants it will be a rather different deck. The play order for this deck is to build power and TJPPPP influence at the start of the game, and simultaneously pull Omni and Deep Freeze from market. Once you have those two cards you lock down the board with Deep Freeze, recharge your hand with Omni, and start taking over the game by a combination of going wide / amplifying your cards / exchanging the ramp cards for new market cards generated by Vicious Overgrowth.

Champion of Wisdom is not a good card since this deck typically won't go reach TTTT influence, and in general we don't really want high base cost cards since Omniscience provides the most benefit when we can play lots of cheap cards to maximize the card draw it provides. We can spam small cards and build up a power base until comfortable with investing power into Builder's Decree or Hifos.