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Camrin's Madness (15-5)

Throne Deck By
Crylorenzo

+2

Cost Curve

Type

Faction

Information

Edit/Update: After some edits from looking at Batteriez deck, I've gone 15-5 with this deck and hope to ride it to Masters so I can go back to inventing more :)

A few notes about the changes:

District Infantryman: Not bad in the opening hand, but I always wanted to fetch grenadins and honestly this deck doesn't want as many 1-drops.

Secret Passage: I still love it so I kept in 1. It's a good way to still sack cards from Madness, put through a revenge unblockable unit, hit with a unit to allow Camrin to grow, or deliver finishing blows, but you want more units first and desecrate is still more valuable in general. I could see bringing it back up to 2, but unsure what to cut.

Piercing Grief: Save this if possible on turn 4 with Ashara Ruthless Assassin out for a nasty surprise. Best with a torch or combust etc in hand as well. Overall this has performed very well.

Tripwire Grenadin: Upped this to 4 due to its versatility - kill Hojans or Scorpians, pump Camrin, deal that extra damage plus torch to kill Vargo.

Stonepowder Alchemist: A weaker addition, honestly, mainly because the 3 slot is clogged since I prefer Ashara Ruthless Assassin in this deck (my unique inclusion vs other similar decks) so this is my cut. That being said, the lifesteal can be useful and occasionally key.

Whispers of the Void: This has won me a couple of the longer games. Infinite ways to pump Camrin or Ashara and inevitability. Can't be effected by opponent shutting off the void (other than being able to grab the Tormentor with DoA

Regent's Tomb: Honestly, cutting this and replacing it with Highwayman was one of the best things I did. Nothing about Regent's Tomb is inherently bad except that it doesn't actually match this deck's tempo. It's a card that wants to sit back and fulfill its agenda to be really useful. You want to win before then.

Vicious Highwayman: Best new inclusion - great for the games when behind on life or when the board is cleared and you need a charge unit.

Overall, this new iteration has performed great. Very fun and I hope others give it a try!

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I know Camrin isn't the best or most exciting card from the new set, but I wanted to try her anyways.

And I got surprised - the deck is actually pretty good and fun to play. So far, after the campaign, aggro is actually in a good spot because many others are playing control with maybe one unit (Vargo). Madness is great in this situation.

A couple tips from playing with Camrin - it's best to play her after you've attacked and gone through so you can immediately pump her to a 5/5 out of torch range.Your deadly units and Ashara are great at setting up situations where this is the case. Also, her plus Madness as as good as it sounds, since the sacrifice doesn't cost anything, so it's easy to set up with other spells etc. I've even considered putting Forge Wolf in as a fetchable for Press-Gang due to the fact that it can immediately pump Camrin and draw you an extra card. Camrin's Card Draw plus Display of Ambition keep your aggro hand relatively full, which is a plus.

Other than that, this is a pretty standard Madness deck. Hope you enjoy it!

Details

Shiftstone Cost
Does not include campaign cost
25,200

Premium Cost
158,400

Influence Requirements
2 1 4

Power Sources
11 11 19 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 33 24 2

Card Types
34 1 20 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Aggro Combo

Updated
April 4, 2019

Added
March 30, 2019

Views
1,658

Eternal Version
Homecoming

BBCode For Comments

Deck URL

Revisions (Since last major patch) April 4, 2019


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