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Deathless Lurker OTK

Throne Deck By
juasamin123

+4

Cost Curve

Type

Faction

Information

Before getting into my thoughts on the deck, here’s how the combo works:

You need Aymar, Dark Summoner, Static Discharge, and either Journey Guide or Valley Spring in play, with Deathless Lurker in hand.

Because of Aymar, Dark Summoner, whenever you play Deathless Lurker, the opponent plays an Affliction on it, causing it to die. This triggers Static Discharge.

With Journey Guide or Valley Spring in play, the newly created Deathless Lurker costs 0, allowing you to replay it and all of its copies for free.

The only notable card choice is Pause for Reflection. It can buy you a few turns against aggressive matchups and, most importantly, it hits each of the combo pieces excluding Valley Spring, so it works great as a protection spell.

Tight-Lipped just works well with the way I play deck, I like to keep most of the combo in hand until I have all the pieces, so hand removal really hurts. The other alternative to this is having a deck with enough access to the void where that is not a problem, also maybe a bit of self mill.

Eremot's Machinations is a card i'm heavily considering, it can with some luck bring basically the entire combo out of the graveyard, it would just require either Deathless Lurker or Aymar, Dark Summoner to be discounted by Journey Guide, which could be easily arranged if they were brought out of the market. Although, this would not start the combo I don't think, maybe if it brings them back in order and Aymar, Dark Summoner is the two cost it would work, but I haven't tested it yet so i'm not sure

If you are insanely lucky, the combo could be done turn three:
T1: Play Journey Guide
T2: Topdeck and play Aymar, Dark Summoner
T3: Play Static Discharge and a topdecked Deathless Lurker, go off.
This will never happen, but it’s fun to think about (Star Charts could help but you would need change the power base to reliably have undepleted power with all your colors on the first three turns and this is such a low chance its really not worth it).

As I mentioned before, this deck could probably benefit from a market. It could also slow the combo down, which is my main concern with adding one right now. Any suggestions on what combo pieces (if any) should go in the market and what market cards to run are welcome.

I am also not sure if this is the right shell. I opted for a Xenan shell with a Primal splash but it could easily be a more Feln list with a self mill plan and good void access idk. The search package might need work it is four combo pieces you need to find. I'm still early in the development process for this deck so i'll definitely be back with any findings or changes.

Of the combos I’ve played, I’d rank them:
1. Executioner (either Kanya, Ironthorn Envoy or Conclave Siege)
2. Tome of Horrors/Kindo Shadowstep
3. Street Gang/Anointer of the Faithful

This is excluding Genetrix Irel IV/Rewind and Overloader, because I have not recently played an updated list in the case of Overloader, and Rewind combo doesn't feel too much like a combo to me (its a late game finisher a ramp deck has access to in Combrei). I also forgot Avatar of Winds/Mirror Image but I also haven't played it enough or found a build that works well.

This one sits between 2 and 3, probably closer to 3 right now, but I think it has real potential. I would love to see if anyone can make this deck good. It already feels playable and a bit less clunky than the Street Gang/Anointer of the Faithful combo. Any feedback or card suggestions are welcome. I hope you have fun brewing with it.

P.S. There is currently a bug where Affliction sometimes isn’t played. It’s happened twice so far, I’m not sure why (possibly connection?).

Details

Shiftstone Cost
Does not include campaign cost
26,900

Premium Cost
142,400

Influence Requirements
1 1 1

Power Sources
12 1 13 12 3

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 11 22 16

Card Types
12 10 28 0 25

Contains Cards From Campaigns
Bastion Rising [Set1097]
Valley Beyond [Set1125]
Enter the Arcanum [Set1135]

Archetype
Combo

Added
April 1, 2026

Views
388

Eternal Version
Separate Ways

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Deck URL

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Comments

D13370298 Eternal Version: 25.04.30
have you considered Remembrance? the shift is kind of a blessing for Aymar and Journey guide.
juasamin123 Eternal Version: 25.04.30
I did not, that is a very good idea actually, I was noticing that the deck doesn't need Valley Spring as a backup for Journey Guide and four copies of Pause for Reflection is probably too many so I think I like Remembrance at four (maybe some copies of Indifference I've been trying to see how to fit that card in)
D13370298 Eternal Version: 25.04.30
This deck looks really fun I've been wanting to do something similar with aymar. my attempt involved using jolu to give my opponent a calamity oracle and things got even weirder from there lmao. I'll give this list a try. Thank you for posting it.
D13370298 Edited Eternal Version: 25.04.30
you forgot the counterfeiter, endra, replication cell combo! (also need 1 grenadin)
Also, I consider this a combo deck (where every card in the deck is part of the combo):
this deck
Grundle Eternal Version: 25.04.30
The deck definitely works, but you have to summon the lurker over and over. My opponents lets me actually kill them today.

With the new discard promos, should we revisit kindo?