I used this deck to make masters (Rank 60), and it has been performing quite well for me in the current metagame. Here's a breakdown of my card choices, as well as my reasoning for not including other options:
: Critical for answering an early teacher of humility, and it has utility for locking down lethal charge units. However, it's quite bad against sites in general as it requires the unit to attack. Also bad against Sandstorm Titan
and Moonstone Vanguard
1x Seek Power
: Should probably be 2x, but I'm greedy. There are 2 reasons to play seek power over a regular sigil. First off, it fixes your influence. More importantly, due to the way mulligans work you have a smaller chance of ending up with a 2-sigil opening hand when you have non-sigil cards that fetch sigils for you, like seek power and privilege of rank.
: One of your main card advantage spells. Usually just a draw 2 as you can get rid of extra Jotun Hurler
s or useless sigils.
: Very efficient removal when it works. Sucks to have 2 of these in hand against a board of 3/2 aggro units.3-of is a safe spot to be in.
: Amazing removal spell, one of the main reasons to be playing Hooru Control. This card will usually net you a 2-for-1 at least, and is good against any deck playing units (kills merchants at the very least).
4x Jennev Merchant
: Not the best merchant, but she does the job. I'll explain the market later.
4x Privilege of Rank
: The justice version of Wisdom of the Elders
. Also has amazing synergy with Honor of Claws
4x Wisdom of the Elders
: Instant 2-for-1. The backbone of any primal control deck.
4x Auric Runehammer
: Incredible card right now, the more the merrier. Also one of the only ways to answer Vargo.
4x Honor of Claws
: MOAR CARDS (Bear Voice).
4x Harsh Rule
: Do I need to explain this one?
4x Jotun Hurler
: Snowball is basically worth an entire card in the current metagame. They pop aegis, kill hojans, team up with hailstorm to kill vargo, etc. You also get to put away the 4/4 with cards like Jennev Merchant
, and Honor of Claws
2x End of the Story
: Sweepers aren't at their best in the current metagame since so many decks are playing 4 copies of Palace. That said, sweepers are still very important for control decks. We also have extra board clears in the form of double Hailstorm
, so 6 Harsh Rule
2x Channel the Tempest
: Not always necessary, since we already have tons of card draw with strat, wisdom, and honor. However, having a big finisher once in a while can be nice. Channel also deals with sites very well.
3x Sword of the Sky King
: Our main win-condition. Kills people dead. Nuff said.
1x Vision of Austerity
: Great for answering opposing runehammers. Also great against Rat Cage
1x Rain of Frogs
: Pretty much an auto-include for most control markets. This card single-handedly answers palace. That's HUGE!
1x Eilyn's Choice
: Multipurpose fast speed removal and counterspell. Useful against Maul
1x Eilyn, Clan Mother
: Incredible win-con against decks that are low on removal (praxis). Is also a silence effect for cards like Scourge of Frosthome
. All-around great card.
1x Aid of the Hooru
: Almost always castable in long games, and will win you the game on the spot.
: Not a huge fan of this card in general. Any decently skilled player will just ignore it and continue to target your life total most of the time, at which point it's just an extremely slow wisdom. We don't have enough units for the rest of the site to be relevant reliably.
: Fun card, but a little underpowered for my taste. You almost never get to curve runehammer into this. Eilyn's Choice
: Yes, we have a market copy, but there are no maindeck copies. The fact that it costs 1 more than vanquish and can only target an attacking unit makes it just worse, since you can't stop cards like Palace and Peak from going off.
: Just not a great card. 5/5 weapon for 6 is a terrible rate, and even when it's free it's usually going to be about as good as a vanquish or defiance. It's just not worth the effort.
: Good card in decks that can really lock down the game (Temporla Control). We're actually looking to kill the opponent once we get to 8, so Channel the Tempest
does the job better for us.
: Why would you play this over Sword of the Sky King
? It has the same problem as palace, namely that we don't have any units for it to buff.