New Player Guide
Pauper Decks
Budget Decks
Mid Budget Decks
Description
Tempo ramping deck that aims to land better units in a short term. Solid & consistent on it's plan deck.
Game Plan
Start ramping towards 7+ power on turn 2. Use
Bond mechanic to make some really good plays.
Cards & Reasoning
Units:
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Coretap Maximizer: ramp unit, as well as hard to block/attack into unit.
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Powercell: ramp unit, as well as scaling
Decay threat. As added benefit you can
Bond it with enough scaling.
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Monolith Guardian: win condition. Easy to get this buffed as early as turn 4. Good
Bond target.
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Redplate Crasher: average unit, good
Bond target, coz he can buff itself.
-
Infused Guardian: power stabilisation due to
Pledge, scaling win condition and perfect target for
Bond, due to it's
Endurance ability.
-
Tempered Sentinel: unexpected unit on turn 3-4. If you have
Scourstone Sentinel play it first and then
Bond it to
Tempered Sentinel to have it attacking same turn. It's possible to chain such play as early as turn 4.
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Scourstone Sentinel: win condition, especially having it early on. Coz in most cases you can
Bond it off pretty early.
Relics:
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Xultan Eldermark: early game stabilisation, late game card draw and enabler for
Coretap Maximizer.
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Ancient Defenses: it's all we want in one card. It's a relic, that do matter for
Coretap Maximizer &
Monolith Guardian. It's
Summon ability is a removal or finisher. It's passive effect do matter. Both in making your units powerful and reducing
Bond cost.
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Coveted Gemstone: relic, ramp and market access.
Spells:
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Ignite: cheap unit removal.
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Sear: unit, site removal or possible finisher.
Market:
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Porcelain Mask: way to go through champ blockers.
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Magmatic Sentinel: unit removal and threat, all in one.
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Pillar of Amar: win condition. Overpower your board with 5/5s.
-
Shugo's Hooked Sword: win condition & removal, especially good vs control. Onis you make from attack both good in protecting sword as well as added aggression.
-
Silver Titan: win condition as well as card replacement.
Don't forget to leave a like, share you oppinion/suggestions in comments section
Blazing Salvo is good addition to the deck.
Sear vs Laser Blast. I am more on the flexible side, being able to deal 3 face damage matters more then dealing more damage to units/sites. Sear also can target sites. But both should work.
Also upload your collection to the EWC, it's a tradition for me to build decks for those who follow me.