Tavrod Armory for laddering.
General gameplan is to be Armory except that you have another "remove this or lose" creature, now on turn 5. Rising for Tavrod turn 4 is often correct if your enemy is not playing colors that can easily deal with him (justice/shadow) and you have no other t5 play. Never keep Privilege in opening hand unless the rest of the hand is great and it can get you to at least FJS on turn three without drawing more power.
Deck has very little flex slots left - if you need to include more answers (Vanquishes, Runehammers) or tutorable tech cards (Furnace, Enforcer, Steward) this will have to be at some cost. I'd look at the 3rd Warden and 2nd Icaria as the first cards to cut, in this case.
With the amount of Midrangey Time decks having decreased I see no reason to run Maidens anymore. Card had 0 synergy with the deck and was just there to deal with Dawnwalkers and because SS on t4 for Steward is too hard.