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Infinite Turns

Throne Deck By
Honza09
Honza09+7433

+5

Cost Curve

Type

Faction

Information

The deck consists of 1)draw cards 2) two card combo (Genetrix + Rewind) 3) Card to protect Genetrix (Repel Darkness) 4) some ramp to get 12 mana and 5) boardwipe if needed.

Gameplan: Play power cards and ramp every turn possible, draw your combo pieces, this deck can do this pretty well. Once you get 12 mana take you infinite turns.

Details

Shiftstone Cost
Does not include campaign cost
66,200

Premium Cost
257,600

Influence Requirements
4 4

Power Sources
23 22 20

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 31 16 4 15

Card Types
24 4 22 0 25

Contains Cards From Campaigns
Valley Beyond [Set1125]

Archetype
Combo Midrange

Updated
May 15, 2022

Added
May 12, 2022

Views
2,949

Eternal Version
Unleashed

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 15, 2022


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Comments

maslovk Eternal Version: 22.05.18
This deck feels very-very anfair (I can say it as one who plays it), so it will be nerfed soon.
chaostehjace Eternal Version: 22.05.11
Is there a reason for no Crest? I feel like after dozens of games with this list, it could handle them. Sometimes, I want one when casting petition.
Honza09 Eternal Version: 22.05.13
There is no particular reason not to play crest. Powerbase is not definitely tuned. I also swaped Amber Lock for Lured Away.
psly4mne Eternal Version: 22.05.11
I think Worldpyre could be a massive enabler for this combo. That way you only need 6 power to go off playing Genetrix the same turn. Also not convinced Evenhanded is worth it now, but Even Worldpyre has been a good shell in the past.
Honza09 Eternal Version: 22.05.13
Worldpyre + Rewind was unfortunately bugged at the time i made this deck. But I would like to play Worldpyre for sure when it will be patched.
psly4mne Edited Eternal Version: 22.05.13
It has since been fixed. This build could probably just cut Oasis and something else for Pyre and Sol's Rest. Maybe drop ANB and run Seats over Sigils.
chaostehjace Eternal Version: 22.05.11
Do you think they will nerf this somehow? It seems like it's fine and easy to disrupt
Honza09 Eternal Version: 22.05.13
I hope they will not nerf it. Very good play agaist it is counterspell or that one 1 Shadow mana spell that made you discard all your Rewinds.
ArrowofKira22 Edited Eternal Version: 22.05.11
OMG genetrix is genius with unleash cards, well done! Even if they won't nerf her because it really seems too situational, this deck proves that combrei might be the superior faction based around unleash cards instead of like elysian with valley, since you absolutely can abuse the mechanic without any downsides until she dies, and then you still have an additional turn after until you have to discard the unleash cards. Means if your deck can somehow protect genetrix and potentially have a way to break the energy curve (literally all kira ascending decks show it's easy to protect units when they generate advantage over time while being protected, or just if you reweave genetrix, that is super annoying to deal with i imagine) you will have infinite resources. Which makes the whole concept of unleash cards are kind of pointless if someone makes something playable enough based around that strategy.
Honza09 Eternal Version: 22.05.13
Oh yeah. Reweave Genetrix is really cool in this deck, because there is no other turn anymore. So Genetrix will be shifted for ever. Thanks for this idea.
chaostehjace Eternal Version: 22.05.11
I mean this deck is working pretty well so far, I have run many games with it now. It seems like apart from aggro, people just aren't doing anything while I ramp up to 12 power. Also you never discard the unleash cards with Genetrix out...