The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Your combrei looks like your best faction pairing, especially because of the rares and legendaries in it. I think you even have neough palyables in it to play week 1. I think you want 18 power, including Temple Standard, so you need 27 playables out of the 35 combrei cards, which means you can cut the 8 worst ones. Easy cuts are Cloaked Guide, Tactical Expertise, Primeval Plower, Lingering Influence and Arcane Defense. I am not fully sure about the last 3 cuts, I think Batton, Infantry and Downfall are the the worst cards of the rest, but they are still fine.
Awesome, yeah I was leaning toward Combrei. I did think I would need to start with 3 factions and was considering adding Primal. You are right, I do have enough good cards to start with 2 factions. More reliable that way. As far as your suggestions, I agree for the most part. I was thinking the Cloaked Guide was a good 1 drop that has good synergy with the 7 stealth units I have. I understand that Tactical Expertise is just a stopgap measure, It has bought me enough time before to win, it can offset a full swing but it doesn't win games on it own. Primeval Plower is pretty overpriced as it gives half its P/T to another unit. I can see that being more hassle than it's worth. Agree on Lingering Influence and Arcane Defense, just too weak in general. Don't really need the influence fixing in 2 faction. I would agree that the last 3 picks could go a few different ways, but I think you pointed out the most conditional ones. It would be nice to have a scout effect in my deck. Thanks for taking the time to look it over and give advice. :)
After looking more closely I did notice that there were 2 cards that had Scout effects. The Training Ground and Watchful Amanera. Here is the link to what I built. July League Deck - Week 1 (Returning Player)
Yeah, the list looks good. Only thing that I might want to change is to cut one J sigil and add one T sigil because you have more T in the early game and need TT earlier than JJ.