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Infinity Strangers

Throne Deck By
PandaMan0

+1

Cost Curve

Type

Faction

Information

Uses a combination of Valley Whisperer, Journey Guide, Strange Sorcerer, and Battle-Tested Stranger/Determined Stranger to produce infinite Strangers.

Fortunate Stranger provides deck draw, Linrei's Stranger can stun entire enemy board, and Grodov's Stranger is just a generally good Stranger who can provide additional draw if all the pieces aren't on the board yet or help shut down dredge/reanimator decks if we can't seem to find our market Lumen Reclaimer.

Feel free to experiment with different amounts/types of countermagic - so long as it can stop the majority of sweepers.

Market choices:
1. Mandatory Retirement - Single target/relic removal.
2. Trials and Tribulations - Anti-aggro, could be swapped for Hailstorm but you'd have to change market access. Also, almost all of units survive this (exceptions being Speed Grafter and unbuffed Hearty Stranger).
3. Crown of Possibilities - Pushes our combo to the next level, pretty much a win-more card.
4. Lumen Reclaimer - Anti-reanimator, anti-dredge, anti-mill, anti-decking ourselves.
5. Valley Spring - Usually my choice out of market if I don't need removal at the moment, makes the combo easier to achieve.

Details

Shiftstone Cost
Does not include campaign cost
32,250

Premium Cost
170,400

Influence Requirements
2 2

Power Sources
19 16 13 3

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 36 17 4 4

Card Types
40 2 9 4 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]
Homecoming [Set1005]
Valley Beyond [Set1125]

Archetype
Combo Midrange

Updated
June 18, 2022

Added
June 17, 2022

Views
1,801

Eternal Version
Unleashed

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 18, 2022


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Comments

autumn7 Eternal Version: 22.06.08
I don't know if I'm just playing this really wrong but I'm finding it very vulnerable to single-target removal and aggro--no aegis, no sweepers of our own, quite slow to get the pieces into place. Any tips?
PandaMan0 Edited Eternal Version: 22.06.08
Hey there, this deck is moreso a proof of concept than a deck designed to be top of ladder.

That being said, I typically try to bait out single-target removal early with Hearty Strangers and Magnificent Strangers, as they aren’t terribly important for the overall combo.

As for dealing with aggro, you could try adding faster market access (either new Merchant or fetch spell) rather than a two-turn Speed Grafter, to try and get your Trials and Tribulations quicker. You could also try swapping in some cheap removal like Permafrost.

Lastly, I added countermagic purely to deal with sweepers, but they are still a pain in the ass, especially since Cold Hunt when DWD decided that control should be 2/3 of the ladder and every color combination should have a sweeper or two or three. The fact is that too many players enjoy “prison” or anti-fun or extremely drawn out play styles for DWD to really go back.
autumn7 Eternal Version: 22.06.22
Lol totally with you on the sweeper shade. Thanks for the tips, I'll fiddle some more!