The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Congrats on your win! I have a few questions for you if you have the time:
Have you made any changes to this list since the tournament?
I see most other lists run a full set of Spark Hatchers, do you ever find yourself struggling for tribute bait without them?
How have the two Unstable Forms performed for you?
Thanks!
I'm always happy to answer questions, so here goes:
1. with 13 grenadins (4 drone, 4 line, 4 waystone, and 1 petition for waystone) I find that the odds of drawing 2 ways of making a grenadin are pretty great. There are always going to be games where you wish you had a grenadin, but there are also going to be games where you have a ton of grenadins and just need to draw gas - the trick is finding a balance. I think 16 grenadin sources (-1 petition, +4 spark hatcher) is too much, but I'd need to do a lot more testing and recording of my matches to be sure. For now, I could see adding 1-2 hatchers but I think the full 4 is completely wrong.
2. Unstable form is amazing tech against alessi/teacher of humility, as well as being a great aegis popper. It's mostly between this and jotun hurler, since we want a card to both pop aegis as well as synergize with merchant/strategize. Both cards have their pros and cons, but I think unstable is better simply because it's more powerful than a snowball.
I've made a few tweaks here and there after the tournament. I'm currently running a 3-1 split of channel and M&N, but otherwise I haven't changed a thing.
Have you made any changes to this list since the tournament?
I see most other lists run a full set of Spark Hatchers, do you ever find yourself struggling for tribute bait without them?
How have the two Unstable Forms performed for you?
I'm always happy to answer questions, so here goes:
1. with 13 grenadins (4 drone, 4 line, 4 waystone, and 1 petition for waystone) I find that the odds of drawing 2 ways of making a grenadin are pretty great. There are always going to be games where you wish you had a grenadin, but there are also going to be games where you have a ton of grenadins and just need to draw gas - the trick is finding a balance. I think 16 grenadin sources (-1 petition, +4 spark hatcher) is too much, but I'd need to do a lot more testing and recording of my matches to be sure. For now, I could see adding 1-2 hatchers but I think the full 4 is completely wrong.
2. Unstable form is amazing tech against alessi/teacher of humility, as well as being a great aegis popper. It's mostly between this and jotun hurler, since we want a card to both pop aegis as well as synergize with merchant/strategize. Both cards have their pros and cons, but I think unstable is better simply because it's more powerful than a snowball.
I've made a few tweaks here and there after the tournament. I'm currently running a 3-1 split of channel and M&N, but otherwise I haven't changed a thing.