This deck revolves around control and card draw, while swinging in with Relic Weapons. The idea is to get a couple power cards that allow you to scout in your opening hand, with several kill cards and some draw. Don't panic about the card costs! 90% of the time, you'll either have enough or draw into however much power you need. The idea is to control the game by destroying the board, while maintaining a hand. If you don't have any relic Weapons in your opening hand, don't fret. You'll almost always draw into it. Stacked with Azendil's Gift, which makes the opponent discard their hand basically makes it so no matter what they play beyond that, you can just kill whatever they play. The creature is a splash in, causing the enemies to not be able to play spells for 10 cost. While this is not necessary to win with this deck, if it's coupled with Azindel's gift, opponents usually concede right away as there is little to no hope beyond that.
With enough control and relic Weapons, this deck makes for a formidable opponent.
While it's not guaranteed to win, I've seen an 80% win loss ratio.
I see the description is there now and it's very informative. thanks ^_^
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