Caveat: this is my first master's and I'm actually bad at this game. I stole the core of this list from someone here and made some tweaks.
This deck works to get a bunch of damage in on the first 4 turns when people are setting up. It preys on slow draws and on decks that want to one-for-one you.
The power in this deck is bad. Real bad. But Jek is hungry for sigils and depleted power sources are a non starter.
Cards
Grodov Evangel,
Borderlands Lookout.
These cards are not great. Mostly they are on curve and not awful. I hope new sets bring better options.
Resolute Monk - if you've played with this card you know it can be swingy. Not one I love to rely on, but sometimes it runs people over.
Blazing Salvo - Nerfed and still great. Be careful of the nonbo with
Furyblade
Torch,
Sear,
Furyblade - Mostly these clear the way for your units. Don't be afraid to suicide the blade into units as long as you are getting the kill. Sometimes these spells deal the last points of damage after your ground forces are stopped, and that's nice too.
Strange Gladiator - flex spot im playing with. Probably better off as a burn spell.
Auralian Supplier - these are a good barometer of how the game is going. If you're slamming one down on turn 3, drawing 2 cards and attacking for 4-6 then things are great. If you are only drawing 1 and chump attacking things are ok. If you are not drawing any cards and not attacking things are dire.
Milos, Rebel Bomber - solid body sometimes helpful ability to tamp down life gain.
Jekk, Mercenary Hunter - this is one of the best cards in the deck (format). But god he makes the power base awful. Mostly to be used as a removal spell.
I wolud like to know your opinion about oni ronin vs oni patrol vs kazuo for this deck and why you ultimately choosed him over the other 2.
Also what do you think about cykalis vs milos? Cykalis seems better at pushing damage imo specially because you can always attack for 5 without getting him killed. Is milos better because of potential destruption (EHG/insignias/life gain) or because 4 power is too much or because you can't afford the time influences due to running jekk?
I actually didn't know about patrol tbh. Seems like it could be good.
For the Ronan, I feel like these one drops get to attack 2 times, 3 if you are lucky. I have not found that warcry # to be very effective.
Also t1 kazuo, t2 fury blade + any other 1-drop means you're hitting for 5 on t2 and that's one of te best ways to start a game.