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Random bullshit go!

Throne Deck By
Giannig

+1

Cost Curve

Type

Faction

Information

Hi peeps! I've got a new e plan deck for y'all, still unoptimized tho so suggestions are welcome.
Plan is simple, use Journey Guide and Stoneshaker to reduce units' costs and abuse summon skills (cough cough *recruit* cough cough). And then abuse them again with Evacuation Plan. And then use Deeptrail Vanguard and get back e-plan. And then abuse them again wi- you get the idea.
Now with the card choices:

Grenadin Drone: Nice one drop, spawns chump blockers and is cheap. It can buy you a lot of time.

Journey Guide: The cost reduction is permanent and it works extremely well with recruit, since recruit checks unit's costs AFTER you draw it, and Guide reduces it by one. This allows you to recruit a unit with the same cost as the one recruiting, that definitely helps.

Blazing Salvo: I'm a sucker for salvo markets. This card doubles down as a removal and market acces, it also gets enchanced by the presence of Deeptrail Vanguard, allowing you to recur market acces if you need it.

Desert Marshal: Cheap silencer with ambush as an added bonus. We can milk a lot of value out of this guy since the whole deck revolves around bouncing stuff back to hand and replaying it.

Powercell: 2 drop that gives you a card to hand on summon. Nice when played for 2, giving you a free ditchable card for market, or a way to ramp a 3 drop on 3 even if you have depleted power. When we start reducing the cost of it tho it really starts to shine.

Auralian Supplier: Pot of greed.

Calm Instructor: Recruit is insane in a deck with 42 units, and it becomes especially broken when you can bounce the recruit and cheapen its cost.

Pearl Abbey Smuggler: Market on a stick, cool. The +1/+1 can make it quite chonky.

Qirin Ascendant: Relic hate and we like its battle skills for the e-plan sentinel (tbh I'm still dubious about running it, but so far it's been pretty nice to fuck up TCP).

Stoneshaker: Second most important (and fun) card in the deck. This basically translates in a -39 mana play. Once you use it 4 times deck turns to 0 cost. But it's not needed to go that far, most of the times even a single proc is enough to stabilize the game, and the others are just there to take absolute control over it.

Deeptrail Vanguard: Most important card in the deck. By far. Recurring e plan, Seek Refuge, salvo and other spells. 3 of becaus e it is clunky if found eccessively early, as we don't run many spells and too early it may not even have a target. But still I understand if some people would like to run 4 of this.

Discerning Ranger: Neat new card! It stops opp spells on summon, and summoning it a bunch of times is exactly what we like to do! The renown is also very neat as yet another way to give the eplan chonk lifesteal and stabilize. Trying this out, so far it works, but keep it mind that It very well may be just post set excitement.

Druid of the Sands: Recruit.

Evacuation Plan: Star of the show! Play your stuff down, profit. This allows you to play it again and profit again, it is also a great line of protection for your vulnerable units, putting them in hand safely. In case your hand is clogged remember that this card gives you the units you pick in the opposite order in which you chose them (you get the last one first, and the first one last).


MARKET

Breach The Defenses: Removes curses in case of emergencies, and can function as a cheap removal.

Great Save: Kill big stuff, protect lil' stuff. Useful, as aegis allows your eplan unit to survive a board wipe completely.

Protect: Sadly this is the best option we have at the moment to try and protect us from big stuff, and often vs combo it doesn't even work. J can't have good faegis because of tcp. We really live in a sad timeline.

Seek Refuge: Mini e plan, use it to protect your units or to milk value from them as you please, like replaying a shaker or a marshall to remove a pesky thing. You can bounce it back with vanguard, and bounce vanguard with it to keep the loop alive.

Shush: Very cool card. Removing key units is always nice, but still testing it.

DISCLAIMER: Deck is Wip. Don't take the list as set in stone if you wanna try it, change and mess with stuff as you please, and if you want let me know about how that goes!

Details

Shiftstone Cost
Does not include campaign cost
15,700

Premium Cost
144,800

Influence Requirements
2 2 1

Power Sources
15 15 12 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
22 28 25 1

Card Types
42 0 13 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]
Stormbreak [Set1107]
The Devouring [Set1145]

Archetype
Unknown

Added
October 26, 2023

Views
750

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 26, 2023

Market
Removed

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