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Warp / Bond Sentinels

Throne Deck By
khjuu

+1

Cost Curve

Type

Faction

Information

A janky combo-ish deck built around cheating out sentinels. The basic idea is that lots of big minions are great, and they're even better if you don't have to pay for them or draw them.

Early game you want to ideally find some ramp and stabilise with some explorers, Avirax Familiars and, if the ramp works out, a Sandstorm Titan or two. Once you get a Waystone Infuser and Waker of Ancients very nearly every card in your deck has Warp, and between Bond and Workshop Forge most of your cards are nearly free.

Eventually you'll either overrun your opponent with Sentinels, or get into a huge board stall. Board stalls heavily favour this deck, however, because Novaquake Titan breaks them instantly, and the deck's ability to warp out 10 cards a turn means you'll almost always find your Novaquake before your opponent finds a way to break the stall.

Because Bond is so important to the deck, Fall of Argenport didn't give the deck too many new tools. The market is pretty much the only thing I added. Everything in the market is combo pieces, tech cards, power / influence fixing, or sandstorm titan. Sandstorm titan is there because it is by far the most efficient Bond chain enabler, and also because it gives you seven chances to play one by turn four, which is important for a deck which is otherwise soft to aggro. End of the Barrel is conceivably useful here, but a) I don't own it, and b) clunky ramp is not something this deck is desperate for more of.

Details

Shiftstone Cost
Does not include campaign cost
54,100

Premium Cost
203,200

Influence Requirements
3 4

Power Sources
19 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 17 21 12

Card Types
40 9 5 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Midrange

Added
July 21, 2018

Views
1,260

Eternal Version
The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 21, 2018


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Comments

HumanError Eternal Version: 1.37
Cool—was just jamming on something similar. Waker of ancients was a nice addition for me. Throw in a couple common common cause for power fixing. I’ve also been liking ancient defenses and on the fence about refacted sentinel.
SasquatchBrah Eternal Version: 1.36
Really neat idea =) only thing is the mana base looks quite bad with only 3 seek power and 7 influence requirement
khjuu Eternal Version: 1.36
It can be a bit tricky. But you only actually need 3 fire / time for Heart and 4 Time for Novaquake. Novaquake can't be cast until late regardless, and it's not the end of the world if you play Heart on turn 7 or 8 instead of six. Otherwise I think every card only needs two total influence and there's a banner in the market.