A janky combo-ish deck built around cheating out sentinels. The basic idea is that lots of big minions are great, and they're even better if you don't have to pay for them or draw them.
Early game you want to ideally find some ramp and stabilise with some explorers,
Avirax Familiars and, if the ramp works out, a
Sandstorm Titan or two. Once you get a
Waystone Infuser and
Waker of Ancients very nearly every card in your deck has Warp, and between Bond and
Workshop Forge most of your cards are nearly free.
Eventually you'll either overrun your opponent with Sentinels, or get into a huge board stall. Board stalls heavily favour this deck, however, because
Novaquake Titan breaks them instantly, and the deck's ability to warp out 10 cards a turn means you'll almost always find your Novaquake before your opponent finds a way to break the stall.
Because Bond is so important to the deck, Fall of Argenport didn't give the deck too many new tools. The market is pretty much the only thing I added. Everything in the market is combo pieces, tech cards, power / influence fixing, or sandstorm titan. Sandstorm titan is there because it is by far the most efficient Bond chain enabler, and also because it gives you seven chances to play one by turn four, which is important for a deck which is otherwise soft to aggro.
End of the Barrel is conceivably useful here, but a) I don't own it, and b) clunky ramp is not something this deck is desperate for more of.