Greetings,
This deck started out as a Jennev expedition deck mostly using cards from Battle Lines, but it quickly turned into a Throne deck built around the Inspire mechanic. It's pretty self-explanatory. I tossed in some inspire cards and mixed in some of the new cards. Here are some quick notes:
- The new Kaleb card is pretty cool. It's especially cool if you can draw it with some Inspired effects (like endurance or flying).
- I love
Beastly Disruption. I almost want to add 3-4 copies of it into the main deck instead of having it in the market. I'm going to test it more to see which I like better.
- I can see an argument for adding another copy or 2 of
Honey Balm since the deck is unit-heavy. I am never disappointed to draw it, but it seems more useful in mid- to late-game. 2 copies works, but 3 might be better.
- The Recruit ability on
Loyal Hercules and
Patrice, Your New Home is a lot of fun and works well with Inspire. In fact, I'm looking forward to seeing what other decks people build with the Recruit ability.
- So far, I haven't had problems with the power base. But, it could probably be better optimized. Someone better at deckbuilding might alter the power base a bit and then you might not need
Jennev Cargo.
As with most of my decks, there is plenty of room for optimization. Any advice or suggestions are welcome. So far, the deck has been a lot of fun and some of the cards from the new set rock! Have fun!
**EDIT**
I just wanted to add that the deck is flexible enough to cut/add a couple of cards here and there. For example, I've been running versions of it with an extra
Journey Guide, one less
Zuberi, Outlands Warlord, and an extra
Grove Draftbeast and it works. I don't really feel like I should label this a work in progress since I'll probably make changes to the deck quite often.