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TinMan's Toadal Justice (w/ deck tech)

Throne Deck By
TinMan
tinman+1744

+7

Cost Curve

Type

Faction

Information

Updated for Dead Reckoning, added some Hailstorms to the mix, and Eilyn's choice to help vs the more and more common mirror match.

Deck Tech Video

Gameplay Video

Be sure to check out my Toadal Recall Deck, a similar version using Time rather than Justice

Be sure to check out my Twitch Stream for more gameplay and awesome decks

Details

Shiftstone Cost
Does not include campaign cost
25,900

Premium Cost
139,200

Influence Requirements
2 4 3

Power Sources
14 18 14 19

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
22 24 23 2

Card Types
0 5 43 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Control

Updated
March 9, 2018

Added
March 3, 2018

Views
11,389

Eternal Version
Dead Reckoning

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 9, 2018

Comments

solistus Eternal Version: 1.31
Why Banners in a deck with 0 minions? That hard up for dualies, are we? Seems a lot smarter to me to run more basic sigils and/or seats to keep the mana base consistent and speed it up a touch. I know, you spend a lot of turns passing and waiting to use a fast spell to draw or kill so the delay is often unimportant, but I like optimizing things :)

There's obviously a gorillion tweaks to the removal package, added lategame control tech cards, etc. that can be fit into this sort of "classic reactive Control" format- any thoughts on specific variants and why you went with this version?
Supernova Eternal Version: 1.31
Should I replace the Slay with In Cold Blood?
TinMan Eternal Version: 1.31
In Cold Blood is strictly worse than Slay, since it costs 1 more and can't target Justice units. I mean it CAN target Justice units, if you aren't too keen on casting your Hatsh Rules, Duelist Blades, Eilyns Choice, or Sword of the Sky King.
Supernova Eternal Version: 1.31
Woops, that was a dumb question, I forgot the last line of the spell :D
Thanks for the reply anyway, I appreciate your decks and videos.
GuzmaPhD Eternal Version: 1.31
Is there anyway to deal with Dawnwalkers aside from Rain of Frogs or should I just switch to another deck?
TinMan Eternal Version: 1.31
If you are running into a lot of Dawnwalkers, consider Stray into Shadows.
Gregorious Edited Eternal Version: 1.29
No Azindel's Gift? For shame.
BarefootFarmer Eternal Version: 1.28.7
Just wanted to thank you for this deck. Made masters (currently top 50) playing only this list. Only made a few changes. Dropped last word for another sword of the sky king because the +8 is a much more consistent finisher. If you're attacking with sky king on an empty board the game is basically over too, you just don't randomly lose to the 2 torches they've been holding in their hand the whole game. Dropped the rain of frogs and the deathstrikes for the full playsets of slay and feeding time (because they're just better). I actually find the deck very rewarding to play, because if you understand the meta and what to play around you can find a way to win many games. Thanks again for testing and sharing this.
Gaze73 Edited Eternal Version: 1.28.7
Most unfun deck to play against. 36 removals and 5 weapons, nothing can survive one turn.
Cid7707 Eternal Version: 1.28.7
I mean, I find aggro unfun to play against. I don't like dying on turn 4-5 because I couldn't stop them from swarming me.
SecondBlue Eternal Version: 1.28.7
The ironic thing is the creator tinman used to be an aggro player starting with mono fire. Essentially he creates decks that are either super aggressive or super control and have as little board interaction with the opponent as possible. It's a pretty sad way to play the game but it's been very effective for him.
Gaze73 Eternal Version: 1.28.7
At least you can try to remove their stuff or play some blockers and in case you lose it's just a few lost minutes. Against this deck you just keep playing unit after unit and they get removed one by one and then after 15 minutes they pull out The Last Word.