I got to Masters with Rakano Weapons. Somehow.
That's a lie, I do know how this deck made it all the way, and here's how:
The core of the deck is split into 3 sections: buff targets, weapons, and utility
The most important is our core set of buff targets: a variety of threats that your opponent will find it very difficult to answer well: Ghostblade Outcast
and Iron Priestess
that allow their buffs to stick around after they die, Crownwatch Paladin
with her Aegis, Highland Sharpshooter
who dodges annihilate and can boost your next unit, and Varret, Hero-in-Training
who innately dodges Annihilate
as well as being able to flexibly choose Overwhelm, Lifesteal, or Aegis as the game demands.
The next step are our weapons, namely Gemblazer Cannon
and Copperhall Bracers
. Both are very potent weapons to slam down on our units, and thanks to said unit's ability to dodge out on many forms of removal spells, you're able to attack in for large amounts of damage surprisingly fast. Extra shoutout to Varret, who can equip Copperhall Bracers and immediately complete his mastery to transform into an Aegis beatstick your opponent will find incredibly hard to kill.
Finally, we have all the bits that take the deck to the next level. Our protection/interaction suite of Bubble Shield
, Lay Siege
lets us fight against whatever the opponent's trying to do (Lay Siege is particularly good against Skycrag Aggro), and we have a Fire market with a few different ways to do those final points of damage in Phoenix Stone
and Flame Blast
, a Bore
for good measure, Deepforged Plate
which functions as an outstanding buff, and a cheeky Pisto, Ever-Churning
is my choice for the flex-slot.
Rounding all of this out are Steyer's Eyes
for some good all-purpose flexibilty, alongside Ijin, Walking Armory
. Ijin is very good at taking our units to the next level, and Copperhall Bracers can really help you manage to reach the 6 Justice requirement to start dishing out those tasty 4/4 mithril plates that compound the abilities of our Outcasts and Priestesses to an incredible degree.
This deck is aggressive and fun, but it's certainly expensive, and part of the deck's power in taking me to masters was the surprise factor. Do take care before crafting this deck, but once you do be sure to slam Varret on 2 as often as possible! (Oh, and also - better to keep a hand with units and no weapons than a hand with weapons and no units)