This is the second version of my Mono Fire deck. It relies on
Shavkan Dogma or
Reactor Forge to build a lot of influence or power (sometimes both!) and then finish the game with
Flash Fire or
Flame Blast. I use three different ways to access the market,
Fire Etchings, which also thins out sigils;
Rust Grafter, an excellent chump blocker; and
Ixtun Merchant for an extra body. Don't underestimate the work that
League Explorer can do, I win more games with Depth Charge than anything else.
This deck is a bit of a glass canon, but I win enough that I'm having fun.