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A Kruel Wind

Throne Deck By
LightsOutAce

+13

Cost Curve

Type

Faction

Information

Idea by Isomorphic, refinement by DaysUndoing. This deck does some busted stuff.

Details

Shiftstone Cost
Does not include campaign cost
40,900

Premium Cost
251,200

Influence Requirements
3 2 3

Power Sources
21 20 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 13 30 4 12

Card Types
38 5 12 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]

Archetype
Combo

Added
January 1, 2021

Views
4,082

Eternal Version
Empire of Glass

BBCode For Comments

Deck URL

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Comments

chaostehjace Eternal Version: 21.01.08
How is this supposed to work? I get some of the mechanics, but I don't see the big picture I guess. What is the end game? Should I stop playing power at some point so I don't die to Krull?
LightsOutAce Edited Eternal Version: 21.01.08
Generally you play out 4-5 power and discard the rest to Whispering Wind or Merchants. You win by outvaluing and overwhelming on board with Krull (playing 8 power of cards on turn 3 tends to put you very far ahead) and/or by going off with Throne Room. Sometimes Jekk just does Jekk things and buries the opponent, sometimes your opponent is playing aggro and Autotread buries them. Lots of different game plans based on matchup and what you and your opponent draw.

Here's a video of me playing it on stream: https://www.twitch.tv/videos/869208937
chaostehjace Eternal Version: 21.01.08
Oh cool, thank you, I will check it out.
Leonnoel Edited Eternal Version: 20.12.23
Climbed to Master with a 16-4 record (probably better but dont have more History in profile) with a slightly adjusted list.

Deck seems very powerful and Krull is unfair for sure.

Wind into Jekk discard is disgusting T3 play...

Oh and the deck is very fun to play with lots of decision making so really hats off to you guys
centurian Eternal Version: 20.12.23
Have you tried playing with less than 4 Krull? Maybe a Second Sight to help the combo?
LightsOutAce Eternal Version: 20.12.23
Having all of the Krulls is necessary so that Whispering Wind can play a 3 drop for free whenever it attacks, and so that Know When to Hold Em isn't a bad card after you draw the first couple. Second Sight is so slow and inefficient, and makes you take your maximum power in damage instead of the 1-4 that you need to bring back specific units from your void.
Reyemile Eternal Version: 20.12.23
I’m doing okay with the one I have. I might craft a second but I’ve never felt like my deck would be stronger with a full playset.

I added a couple of Portent Reader, but that might be too cute and Second Sight might be better. I also added a single Jotun Hurler, which IMO is an auto-include in any deck with Know When To Hold ‘Em
Tyler Eternal Version: 20.12.23
Why acquisitive crow? Just berserk + discard fodder?
Dinoweed1 Eternal Version: 20.12.23
Berserk counts as 2 triggers for throne room also discard fodder.
htraos Eternal Version: 20.12.23
Whispering Wind doesn't draw anything if you discard Krull, right?
LightsOutAce Eternal Version: 20.12.23
Correct