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Vodakhan's Voice

Standard Deck By
The Great Parliament


Cost Curve




This is a copy of the Talir combo deck that I used to win an ETS weekly (Vodakhan's Voice), but this is a non-tournament list so I can make changes to it.

For anyone unfamiliar with the combo:
- Talir gives time units destiny.
- Last Chance allows you to draw a merchant from you void which is played immediately because it has destiny.
- The merchant allows you to draw Vodakhan from the market, and it is played immediately because it has destiny.
- With Talir + Vodakhan you can draw your entire deck. Last Chance and Devour don't have destiny, but they can be used to draw cards that have destiny.
- Once you have drawn your whole deck, you should have a full board and have Grinva in hand. it was not played automatically because it is not a time unit. You can play Grinva, and when asked what to sacrifice because the board is full, sacrifice Vodakhan. When vodakhan dies, Grinva will deal more than 25 damage to the opponent. You can also use devour to kill additional units if needed.
- Having an empty deck doesn't cause you to lose until the turn ends, and you can reliably win before the end of the turn.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3 3

Power Sources
18 9 11 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
26 16 16 12

Card Types
42 1 12 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]


March 14, 2019

March 5, 2019


Eternal Version
v1.43 - Community Store

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 14, 2019


VoidKing Eternal Version: 1.44
Not sure I understand the purpose of Ravid? I would think you wouldn't want to fill up your board faster (though I suppose it doesnt matter). What am I missing here?
Almost Eternal Version: 1.44
I generally don't lose games where my board is full. The Humbugs can chump block if I need space on the board. Ravid helps with the ramp-to-11 plan while also creating blockers and works well with Azindel as the backup plan.
VoidKing Eternal Version: 1.44
Okay. Thank you for the clarification. Would you say this Grinva + Talir version is better than one with lifegain + Grinva + Mask?
Almost Eternal Version: 1.44
Mask requires a deck to be built around it and dies to bore. I think this list is hard to stop.
VoidKing Eternal Version: 1.44
Makes sense, indeed. Good point. For clarification, what's the ramp to 11 plan exactly? Sorry, not too familiar with this version.
Almost Edited Eternal Version: 1.44
At 8 power you can play Talir + Last Chance. At 11 power you can play Talir + Merchant. Playing a merchant from hand gives no response window for fast removal, so if the opponent is always holding up fast removal you want to make it to 11 power. Eternity Core, Minotaur Ambassador, Voice of the Speaker, and Ravid help you get to 11 power.
VoidKing Edited Eternal Version: 1.45
Ah, yeah, of course. That should've been obvious to me. I'm so used to blocking or devouring the merchant right before I get to 8 (really 9, since killing her sacs a power) with a chance in hand, I forgot this scenario does get forced sometimes.

Thanks for the reply!
Chimpien Eternal Version:
Have been enjoying playing this. I've replaced the seek powers with Amber Acolytes (which I think I prefer to temple scribe that I also tested in that slot) as they were increasing the chance of fizzling out mid-combo if I didn't have a Voice of the Speaker on board, which as they often eat a torch was happening a bit too frequently. I'd not seen the Dissociate market tech, seems like a good add.
Tiberius Eternal Version:
I assume Ravid is just for ramp?
Tiberius Eternal Version:
Makes a ton of sense! Thanks!
Tiberius Eternal Version:
Love the deck, but can you explain Sauropod to me? I guess it just seems out of place, and not necessary? Am I wrong?
Almost Eternal Version:
It's market fodder, and Echo doubles Destiny, so it helps with combo consistency.
rapicho Eternal Version:
I've been playing this deck a lot, but the version I play is closer to Almost's tournament list than this one. The Twinbrood Sauropod do a couple things that are useful. First of all generally speaking when the combo goes off you want a Voice of the Speaker on board because it doubles the amount of power played which makes it possible to beat all the life gain that might be at more than 25 life you also want it on board because it will double draws off of power. When you are attempting to win off the combo sans speaker you can more often run into problems with hitting multiple consecutive non destiny cards. Twinbrood Sauropod resolves this in 2 ways: on draw it provides a draw 2 and you can play last chance on it in the void to draw 2. The other purpose of Twinbrood Sauropod, as i see it, is that it can be an efficient tempo card. It's the only 5 cost card in the deck and echo is always strong, sure it might not be as good of a blocker as Sandstorm Titan, but it can chump twice or present a big enough threat to draw out removal.
SabretOOth Eternal Version:
Could you build and share the deck? Would be much appreciated.
Thanks in advance.
rapicho Eternal Version:
Vodakhan's Voice it's this list but i switched a Time Sigil to another Amber Waystone, and I switched the Friendly Wisps to Temple Scribes.
SabretOOth Eternal Version:
I see. Thanks.
smilefires Eternal Version:
Echo Destiny units draw 2 cards deeper instead of 1 when your combo's going off.
Tiberius Eternal Version:
Ahhhhh thx