Hello Traveler!
Here is something less competetive and more aspiring. The goal of the deck is to drown your enemys in stacked Oni units that buff each other. It can go explosive bonkers but is not very consistent and vulnerable to removal in early game.
Chizue, Silver Hilt +
Oni Quartermaster are an insane card advantage engine (if they stick on the board)
Forgemark Scrivener and
Kyojun, Grand Shugo are them MVPs of our team. The provide massive value to the board
Silverblade Intrusion ;
Ghostblade Outcast ;
Steelfang Glaive are super nice to keep our frail early units in the game, let us swing for mastery or give weapon/lifesteal to keep HP healthy.
Silverblade Intrusion should not be overlooked, without this the win-chance dropps significantly!
Tipps:
Don't sleep on
Press the Advantage. Having aegis after you swing with 2+ oni for 1 power can turn the tides of battle in your favor.
Managed to go 3-0(21-0 wins) to check cosistency but as mentioned before it's a bit lacking. High rolls are
very fun but getting power screwed/removal spammed/swarmed by enemy units are rather dire problems. (in short there are better win-% decks but this can be still be fun or a challenge.)
My thoughts on Oni/Rakano as a tribe:
>well....the power base is a disaster. no paintings etc. sucks big time.
>if
Ghostblade Outcast was a oni this deck would be magnitutes more likely to stomp gauntlet. (side note: navani is no oni...yeah...now you have to suffer this knowledge as well)
>on a more serious note: having more/different market access might be a good idea? more protection or a way to play
Kaleb's Sanctum value/fun/chaos
>maybe
Quick Study might be a worth inclusion? sadly most of the units don't have battle skills so i cut it for now.
I would appreciate any thoughts or suggestions.