My usual TJP Hypermana deck adapted for Homecoming, currently trying a Merchantless build. 9-1 so far for first days testing. 18-5 at end of second day.
First thing I'll probably change is trying to fit in a set of Siraf1, I have her in my regular Hypermana deck, I just need to find the room for her.
Same gameplan as with the regular version, ramp up quickly and overwhelm opps removal with a bunch of tokens. There are 3 playsets of token generators for card advantage - nuSiraf, TGP, and CoT. With the restriction of how many Harsh Rules a deck can play in Expedition it's easy to outgrind opponents board wipes and spot removal. The influence is a bit trickier but still very manageable. The manabase does need more tweaking though.
-Testing out a version with Merchants. Still trying to figure out a few things.
Next, I will try
- 2 reclaim
+2 pearl abby smuggler
- 1 a new tomorrow
+1 ancient lore
- 4 pearl abbey smuggler
- 4 clutch of talons
- 1 pit of lenekta
- 1 vapor hut (market)
- 1 chains (market)
- 1confiscate (market)
+ 4 great valley smugglers
+ 4 defiance
+ 1vanquish
+ 1 clutch of talons (market)
+ 1 pit of lenekta (market)
+ 1 lighting storm (market)