My usual TJP Hypermana deck adapted for Homecoming, currently trying a Merchantless build. 9-1 so far for first days testing. 18-5 at end of second day.
First thing I'll probably change is trying to fit in a set of Siraf1, I have her in my regular Hypermana deck, I just need to find the room for her.
Same gameplan as with the regular version, ramp up quickly and overwhelm opps removal with a bunch of tokens. There are 3 playsets of token generators for card advantage - nuSiraf, TGP, and CoT. With the restriction of how many Harsh Rules a deck can play in Expedition it's easy to outgrind opponents board wipes and spot removal. The influence is a bit trickier but still very manageable. The manabase does need more tweaking though.
-Testing out a version with Merchants. Still trying to figure out a few things.