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Kanya / Executioner combo

Throne Deck By
brickfrigid

+9

Cost Curve

Type

Faction

Information

- I didn't make this deck -

I made it to rank 44 using this gnarly combo deck with subtle complexities that are as unique as they are effective.
Interesting things to note
1. It plays 46 Sigils
2. Two card combo kill.
3. The nearly all the cards in this deck search for other cards
4. I have seen literally only one other person playing this deck, all through Masters.

Play Kanya + Executioner on the opponents turn using Fair Exchange.

Details

Shiftstone Cost
Does not include campaign cost
25,700

Premium Cost
107,200

Influence Requirements
3 1 3

Power Sources
28 26 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 23 2

Card Types
20 0 10 0 50

Archetype
Combo

Added
June 25, 2022

Views
4,501

Eternal Version
Unleashed

BBCode For Comments

Deck URL

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Comments

noumenon Edited Eternal Version: 22.07.01
So, what exactly is this deck supposed to do when the opponent plays Tocas, Waystone Harvester? Seems like an instant concession.

I've played this deck quite a few times now, as well as similar Kanya/Executioner decks in the past, and can say with great certainty that I'd much rather have some answer to Tocas than useless Cuno.
noumenon Eternal Version: 22.07.01
Ended up replacing Cuno with Goliath Axe. It can kill Tocas (and potentially other units that might prove a problem), while simultaneously both dissuading the opponent from playing it again immediately and making them deal with it, so that you can prepare to go off the turn after.
Aiiushta Edited Eternal Version: 22.07.01
Hello, first of all the deck is an abomination ... and it works! me likes it.

So wanted to share my take on it: swapped Cuno which didn't cut it for me neither defensively nor for the combo, never found the window to use his contract like ever, for Moonstone Vanguard (card draw and endurance but very susceptible to removal) or Krogar, Burdened Hero (better overall, more consistent, silence is neat).
And 3 Temple Looters for 3 Grand Builder or Wasteland Brokers. The idea for those is to have more 4 drops and to have a maindeck solution to drawing executioners, plus being quite good defensively too. Also because the ramp makes it not very punishing to have more 4 drops. And a detail is that it's more likely to get combo pieces with Grazer.
Also cut to 22 Time and 20 Justice to add 4 Amber waystones, because hp :).

That's about it :) glhf
noumenon Edited Eternal Version: 22.07.01
I also swapped out Cuno, never did anything for me. Ended up putting in Goliath Axe instead. As I wrote on my own comment:

"It can kill Tocas (and potentially other units that might prove a problem), while simultaneously both dissuading the opponent from playing it again immediately and making them deal with it, so that you can prepare to go off the turn after."

I did consider Krogar, but it can't deal with Tocas if it gets twisted, and Goliath Axe seems like a better fit in general.

Putting in 4 copies of Amber Waystone seems good, though. Not as sure about replacing the copies of Temple Looter, but I see the logic, just worried it might be a bit slow. I'll try it.
Aiiushta Eternal Version: 22.08.10
You convinced me about Goliath Axe, but anyways I'm seeing raising popularity of Praxis relics(not big sample size tho), so ATM switched out the extra 5 drop for Display of realities. So I guess it comes down to a meta choice, vs Rakano aggro Krogar should be better, vs Combrei in general = Goliath Axe, and vs Praxis relics = Display.
About the Temple looters, I think the 4 drops make the combo more reliable and faster overall, but yea might be tougher vs aggro.
Comment Deleted
sirgoulas Edited Eternal Version: 22.06.22
My main problem with this deck is to be able to use Fast exchange on the same turn while playing Cuno or Grazer since I need 8 resources.
Grazer is clearly the better card, but in most cases you have to play the 5 drop and give the opponent 1 extra turn which can be enough to have it die especially vs heavy removal deck. Aggro is also a problem.

Tbh we only need 4 drop for fast exchange and was looking for sustainability through corrupt, regen and aegis mechanics. Coperhall elite is the best after searching. Can be marketed by all merchants, allows to combo 1 turn faster, is a big body and has same first time protection as corrupt. Crack the earth will become ofc a bit worse. I would consider cutting Kuno.. Haven't seen Kuno's effect be useful outside of niche occasions, the opponent has to be playing a really slow deck for meto be able to put a card on top and pray Kuno survives one more turn to Fair exchanged. Also why we run 2 executioners? If you draw both like it happened on one of my gaunlet mulligans you dead. A 3rd one seems to bea good call imo.

I have been experimenting with Aamri's choice instead of Temple Looter. I went with 3 executioners btw for 1 less resource. I can trigger pledge from Loyalist and also the mode that silences and put enemy unit into hand stalls similarly to temple looter. I also cut Kuno for Copperhall Elite on market.
brickfrigid Eternal Version: 22.06.22
I will address all your thoughts in this comment:

The 8 power play you describe is actually worse than this play: 5 power, play the grazer on their end step, avoiding non-fast removal. Then on your turn you can pass if you already have Exchange, or play 6th power and play Merchant to get Exchange, then pass. You don't lose to fast removal at the end of your turn, because of corrupt. You then respond to non-fast removal with Exchange, or wait until the end of their turn (if you wouldn't die in combat).

While you can Exchange a 4 drop for Kanya, the 5 mana cards are simply better options (for a number of reasons) than any printed 4 drops.
Reason 1: Crack the Earth is an amazing card in this deck. It can serve multiple functions, including ramp from Arc of Sol, always getting Grazer (and occasionally Cuno) Effectively making these cards cost 4 in the long run anyways. Obviously a 1/1 can be useful against an aggro deck. Another function it has is avoiding the Insta-lose situation of drawing both Executioners. Using Crack the Earth you can put an Executioner into market and get Cuno. Exchange can be used to play Executioner, then play Cuno and rebuy Exchange.

Copperhall Elite is competing for the 4 slot with Imperial Loyalist, and obviously Loyalist is winning that competition. It doesn't have ambush so it doesn't hold a candle to Grazer or Cuno.

Executioner is a terrible card to draw, for multiple reasons. 2 is the perfect number for the deck, as having 1 is too risky (and can't beat a high life total like 2 can) and 3 would be a higher chance of actually drawing the dud. You don't lose to drawing both (like I outlined above)

I've played probably ~100 games with this deck, and am in Masters. I love making my own decks and tinkering. I've tried to make adjustments to this deck, but I seriously think it's perfect and any change made would be for the worse.
sirgoulas Eternal Version: 22.06.22
That is why the concern was regarding Cuno and not Grazer. Cuno is an expensive 5 drop that offers niche value. If you have to resort to Cuno means you probably already lost since the game took long enough in the first place and dies to a single removal. You have to play Cuno on their end turn,most likely you won't even try to risk blocking, assume they won't have fast removal have the executioner setup through reweave. His effect where you most likely put fair exchange back won't end up mattering vs consistent deks especially vs argenport midrange decks that usually run exploit and sweepers or even worse vs aggro decks.
The 8 power play allows to play around removal in particular regarding Cuno. Opponent has clearly better board than this deck, what stops him from keeping a fast spell on his turn to kill Cuno. Grazer is the perfect card instead, it can also be used as ambush while enemy attacks and bring a random blocker from deck. If you would block with him or not depends on the situation but I avoid having it die in combat.

Regarding 2nd paragraph. Crack the earth is great especially with Arc and in particular nececcary for Grazer but Cuno is really a bad card. What you describe works in theory vs really slow decks. I played 7 gaunlets testing the deck but on its raw form and with minor changes and never managed to complete it which is an indication that the deck self destructs in some games. The deck has hands that loses by itself or very small disruption and gets stomped by aggro. I got stomped by AI playing pytroknight and frontier jitto... Also is not like you make much board presence to last one extra turn playing Cuno eot and having him survive. Elite comes faster and has protection similar to Grazer. Elite is on market replacing Cuno not main deck contesting Loyalist. And doesn't need ambush it has protection. Ambush is pointless besides the combo, is only useful to dodge non fast removal. Literally besides torch and sweepers most decks run fast removal and Elite stops sweepers as well. Plus being able to block 1 turn earlier with a 4/4 or stop an enemy attack is quite significant.

I lost 2 times while drawing 2 exectioners from gaunlet. Gaunlet won't let you mulligan to 6 and I had both executioners on opening hand. Having to market Executioner into Fair exchange, then playing Cuno eot to put Fair exchange top and praying he survives is too many variables. If you don't die on board by then I don't know what the opponent is doing. Unless he play a slow control deck without counters staying behind aegis waiting for his weapons, I find it hard that it beats proper midrange decks let alone aggro.

Aamri's choice is way better than Temple Looter as well.
Looter will stall 1 ground enemy without overwhelm for 1 turn and draw 1 card which is most likely a resource.
Aamri's choice can trigger renown geting executioner without shift unfortunately. it can buff one of the potatoes we run as blockers, even a cultist or an a auralian. It can stop enemy units with evasion, buffs or or weapons on them stalling usually for 1 more round. More significant than 1 block and 1 draw from the looter imo.
Yes you can sacrifice looter to get executioner but ususally is used for blocking and a mechant is sacrificed for reweave.
brickfrigid Eternal Version: 22.06.22
Your impressions are only based off of Gauntlet. I play this deck against real players playing real decks
sirgoulas Eternal Version: 22.06.22
Which is even gonna be even worse since real players play both better and better decks. I played against this deck on ladder, didn't even know what the deck was trying to do, still won since I was running heavy disruption. Does this indicate that the deck is bad or good? Clearly not. I playtest most decks on casual and gaunlet, if the deck can't stay consistent vs AI for 7 games in a row then there is a problem. Yes is a fun deck and cheap and all but is not tier 1. The good thing is because is a ghost, people especially outside of masters don't know what it does and is possible to get free wins.
brickfrigid Edited Eternal Version: 22.07.01
Mate I made it to rank 44 playing exclusively this deck (also 7 games is way too small of a sample size to determine if a deck is good or not)
sirgoulas Eternal Version: 22.07.01
Ok we agree to disagree. Game is dead, rank 44 means nothing to me if 100 people are try harding on masters and rest brewing random decks not caring for their rank or bothered to grind ladder. Your rank is literally irrelevant. I didn't play 7 games with it, I played more. Although it can win games it is not always consistent and can lose easily by aggro, exploit and random removal. It is an ok deck imo but I don't personally consider it tier 1. Can it win games? Of cource. It can also steal games but it can also self destruct by not finding pieces.
Deck had 0 participation on May major event where people actually play for money, that actually must tell you something, if my opinion is invalid why noone from the people actually contesting for money play it? .
cheesyfru Eternal Version: 22.06.22
This is busted. I love it.
chaostehjace Eternal Version: 22.06.22
I have given this several runs after losing to it twice out of nowhere. Really fun deck, I seem to be getting bad RNG on hitting Time influence reliably. I saw Executioner came down in the first game against me, had no idea I was about to just lose, lol. I have only been disrupted once so far, by Exploit. Really fun and interactive deck!
RahzixofAsh Eternal Version: 22.06.22
Moral of the story is;
Smart Auto-Pass be dumb.
RahzixofAsh Eternal Version: 22.06.22
What exactly triggers the "fast" part of Fair Exchange?
It seems only to go off if I have an option to block.
If everything that swings has wings, no Fair Exchange. If everything is unblockable, no Fair Exchange. It will also react to end of turn triggers, but seemingly only ones that involve your own creatures. It also doesn't react to your opponent's fast, or normal spells.

That aside, against any kind of kill or discard package, this thing gets destroyed. It's a really fun and cool deck, and I wish I saw more like it, but it can only handle a small amount of disruption. What it can handle though, it does very well.
brickfrigid Eternal Version: 22.06.22
Ah something extremely important I failed to mention: you MUST have smart auto-pass disabled in your settings or you will not be able to cast Fair Exchange when you want to. Deck will not work if you have smart auto-pass enabled.
In regard to targeted removal and hand disruption, there are a number of interesting counterplay options. Using Reweave lets you get an executioner that cant be targeted. Kanya only needs to enter the battlefield to start the combo, it does not need to be on the battlefield for the combo to continue. In regards to hand disruption, being able to hide cards in the market via crack the earth can be effective. Since the card you *need* to win (Fair Exchange) lives in the market, you can leave it there until the turn you cast it, to avoid hand disruption. Also, a neat play I've done, when they've caught me with Fair Exchange in hand, is to Fair Exchange in response to an Exploit, to switch the Grazer with Cuno, and putting Fair Exchange on top of the deck.
RahzixofAsh Edited Eternal Version: 22.06.22
Awesome. Yeah, I was super curious about Fair Exchange's timing there. Hah.
And yeah, I've made some interesting "hide the card in my hand" plays with Crack. Super useful. That's a sick play with the Grazer and Cuno switch though.
It's just that early game discard/kill that seems to foil any plans.
One game, someone used a kill spell on the damn Cultist from Crack the Earth. When I finally got out the Smuggler, kill spell.
I wasn't able to keep anything in play.
And as far as early game hand disruption, it's almost impossible to come back from back-to-back Exploits. One is manageable. Even the kill spells are alright until they're casting their third and fourth ones. Haha.
I've been tempted to just sandbag my whole hand until I have enough power to do it all in one go. (I think ten power is the earliest you can go off if you play nothing else beforehand. 3 for Merchant/Smuggler, 4 for Loyalist, and 3 more on their turn for Exchange.) But that will probably never pan out. Hah.

But wait.. Kanya can come out to start the triggers, but then leave, and the triggers will keep going??
brickfrigid Edited Eternal Version: 22.06.22
I sometimes wait till 7 power then play Imperial Loyalist, pass, then respond with Fair Exchange when they go to remove it on their turn. In regards to spot removal, it's not important for any creatures to stick besides your Loyalist or Grazer. If they're killing the cheap cultist that's 1 less spot removal for the cards that actually matter.
Yes Kanya only needs to touch the battlefield for the combo to happen. So if your Executioner is shifted, they cannot stop it with spot removal.
Also, this combo beats aegis.
Early game hand disruption can be bad, but everything important lives in the market.
Fenume Eternal Version: 22.06.22
Having another card with fast or ambush also works, I feel that might be part of why Cuno is there.
Fenume Edited Eternal Version: 22.06.22
Sweet deck, annoying fair exchange hasn't been fixed to be a proper fast spell yet.
brickfrigid Eternal Version: 22.06.22
The card actually isn't broken, you just have to have Smart Auto-Pass disabled in your settings.
Fenume Eternal Version: 22.06.22
Fantastic, thank you!