Been messing around with this and it seems very solid. Im not a big comb player as it is but all the red is too much.. i do love my stonescar wont lie but obv skycraig has far more control and tempo plays that out class what stonescar can do in 1 turn. (I am happy champion yeti is almost provin gross) but bandit queen will always be.. anyways this list. Its obv g/w with some number switchs and a "not thinking right now" land base. But it seemed ok. The 2drop bug is cool feels more like a sideboard card in power level but when playing on ranked feels like its ok to main. Just how ranked play is sometimes better to hedge. So thats 4 slots that could stick or change not 100% on it. But im liking having slay rather then vanquish in the on turn removal slots. Costs 1 more but hits things vanquish couldnt like steward of the past, bloodcaster, harbinger, and chancellor siraf some important ones. I know we have harsh rule but sometimes when playing your hand is screaming race your guys are huge hulk smash. Others it says you need turn 7,8, and 9 to play biggies and gain ground so saving the 6-9 life early from siraf and having harsh rule to use a tempo swing or insurance plan in like a combrei game is just better. Vanquish did cost 2 so it feels better on a sandstorm but with how the mana is if you have that slow hand even on the draw against the sandstorm paying 3 and playing a depleted land is basically the same as paying 2 having 1 open for 1 of 8 cards in 75 in my eyes... banish instead of owls is more of a testing thing but makto and banish do things that you werent able before like having a win con that plays fine with harsh rule and saying soono to some pretty key weapons. Not the best one but good ones. The deck seems good so far will try other numbers i could go on but id rather be playing right now haha. Test it or trash it.