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I heard Alessi is still free to grow

Piloted by
Mouche
Eternal Titans

+14

Cost Curve

Type

Faction

Tournament Information

ETS 2018 S3W4 - Top 8
July 28, 2018
1st

Details

Shiftstone Cost
Does not include campaign cost
54,000

Premium Cost
217,600

Influence Requirements
2 2

Power Sources
26 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 22 24 10

Card Types
26 4 18 0 32

Archetype
Control

Added
July 29, 2018

Views
12,787

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

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Comments

j33bus8401 Eternal Version: 1.37
I've been playing this since a few days ago and I went undefeated through gold to reach diamond 3. So thanks for the deck.
ClubbingSealCub Eternal Version: 1.37
Can't wait until DWD wakes up and destroys this disgusting one drop.

Good deck.
cloudscraper Eternal Version: 1.37
i've been rocking and loving the deck in ranked, 10-2 till now, but I have only one big question.

When are we supposed to pick TGP from the market? Against stuff like Hooru Fliers or Valkyrie decks? I have used the rest of the market a fair bit, mostly initiation stand and sword, and I can understand having a pickable silence against makto decks or dawnwalker decks maybe...but TGP???!?

Thanks mouche!
Mouche Eternal Version: 1.37
I'm glad the deck works out for you.

the great parliament is in the market mainly as a way for your merchant to get a unit-like threat. It is natural that you'd the this out of your merchant the least, but sometimes you just need a unit, and this one either lets you get a decent blocker early or play multiple evasive threats with stand backup against slower decks when the game goes long enough.
SilentNSly Edited Eternal Version: 1.37
32 power, including 8 standards.... interesting!

Great way to never miss a power drop.

I am assuming you sometimes use Temple Tactic to return Sword of Unity to re-use spellcraft? But mostly for tempo by bouncing a blocker and pumping Alessi.

Safe Return + Xenan Initiation is nice synergy too.
Mouche Eternal Version: 1.37
The main use of temple tactic is to target your units, either to rebuy a killer, to rebuy a sword of unity or just to move it around, or to save a unit from a removal spell. This deck is by no mean an aggressive deck, so you very rarely bounce an opponent's unit, usually that happens only when the bounce gives you lethal or when you can get a blowout on multiple units blocking.
SilentNSly Eternal Version: 1.37
Interesting. Thanks for explaining.
Ninjacan Eternal Version: 1.37
Unsummon is a very solid card, especially in eternal. Since your creatures keep all bonuses and abilities, you can rebuy a killer activation or an aegis, as well as having the ability to blowout an opposing pumpspell or double block. Not to mention rebuying etb effects like press gang and merchant. And of course, bouncing opponents creatures can sometimes just be lethal. All of that attached to a land.

None of the other tactics have that much versatility, and this deck really uses temple tactic to it's fullest potential
Comment Deleted
Ninjacan Eternal Version: 1.37
2nd comment just to say I got to masters (finally) off the back of this exact 80 card list. Whew, man, this month was rough, thanks again, deck is sweet, and exactly my style.
flippyflop Edited Eternal Version: 1.37
incredible list.

Safe Return actually being viable, being able to cram standards due to the low curve, utilizing a Wandering Wisp
so many little details about this make me so happy

it's like the hyper aglessi evolution of:
https://eternalwarcry.com/decks/details/xGVwockpFJM/wisps

kudos d00d ;w;b
IndifferentGod Eternal Version: 1.37
I'm pretty new to Eternal, and I've never played with Wandering Wisp. Could you explain its inclusion to me? Is it just another 1 drop to pick up with Crownwatch Press Gang?
Slysoft Eternal Version: 1.37
Since you're already running the press-gang package to tutor for alessi, including a 1 of wisp is decent since depending on the board state it can quickly take over the game for the price of 1 power.
Ninjacan Eternal Version: 1.37
I love safe return, haven't played that card in forever (in constructed). Hats off to you sir.

...I wonder if dark return, dawnwalker and copper conduit would we going too deep.. hmm