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Top 100 FJS

Throne Deck By
Slepher
Seek Power Gaming

+4

Cost Curve

Type

Faction

Details

Shiftstone Cost
Does not include campaign cost
60,750

Premium Cost
282,400

Influence Requirements
3 3 2

Power Sources
5 19 12 19

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
3 22 33 2 14

Card Types
21 6 27 1 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Midrange

Updated
September 16, 2020

Added
September 15, 2020

Views
1,547

Eternal Version
Awakening

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 16, 2020

Comments

Slepher Eternal Version: 20.09.03
Edit: Red-Canyon Smuggler->Winchest Merchant has been a good change for me, it’s less fragile, protects Tomb better, usually a better hit for Icaria and Svetya.
Bigguyinblack Eternal Version: 20.09.03
4 Vara 8 Aegis units feels like a nonbo. Is the Keepsake's really worth it just for a chance at a Smuggler? There are cheaper ramp options.
Slepher Edited Eternal Version: 20.09.03
Vara-Yes Vara + Aegis units is a big non-bo, but typically they aren’t out at the same time. Often Vara is removed before either Aegis unit comes down, and the upside against Kira decks, Aggro, and FAegis have been significant for my climb. Seems like ladder is pretty removal light right now as well since Reanimator and Kira decks don’t have much, so I’m often able to get away with it. Swapping Vara for Rolant would probably be fine although I haven’t tried it.

Keepsake-i was never a big fan of this card but wanted to try it in some shell. I’ve found that it’s not just about the ramp or smuggler, it’s the flexibility of being able to ramp when you need it, or dig for a Backbreaker/Svetya/Icaria that makes it strong. Cards like Lost Scroll are just abysmal draws later in the game and we really want to keep the gas flowing if possible. Most of the time if I’m playing this on T3-4 I’ll play a power. After that I’ll go for threats if my hand has enough power.
MickyS Eternal Version: 20.09.03
I've always found ramp to terrible in FJS. Ramping is horrible in control decks. Best thing about Lost Scroll was enabling the misers turn 4 Harsh Rule/Vaara against agrro. Keepsake is no better and cost even 1 more. Apart from ramp, I'd never play Scheme in my deck.
Slepher Eternal Version: 20.09.03
I completely understand where you are approaching this view from, I also disliked Keepsake. But this isn’t a control deck, it’s midrange strategy and you do want to curve out your powerful units ahead of time in some situations. In others, Keepsake is flexible in dumping a Mercahnt into play or digging for that critical threat that you still need. I think playing Lost Scroll to ramp into Harsh Rule is also a terrible plan.