This deck is basically the good old Temporal Control. It works because you play 10 Harsh Rule
s, Temporal Distortion
, Pit of Lenekta
and the rest is mostly card draw or the occasional removal in Clan Standard
The game plan is mostly straightforward: Play Power, Ramp, Draw Cards, play Harsh Rule
, draw more cards, ramp up to your finishers, play more Harsh Rule
, play your finishers, maybe play another Harsh Rule
. Temporal Distortion
makes it so that it's always your turn, for twice the Harsh Rule
and card draw.
is there because it gives you more Aegis on your face, protecting your relics, and because a 4-cost Market can be surprisingly good. It also removes Aegis on the enemy face so that you can Avigraft
annoying things if needed, without opponent having a way to interfere with it unless they play Transpose
themselves, but if they do, they shouldn't really have any annoying units for the most part.
should probably be replaced with something better, but it deals both with spells and attachments, could be replaced with Unseal
or Swift Refusal