Probably the strangest deck I've put together, but it sort of works? Wyatt's Junkyard is a strange site. Wyatt himself provides a bonus if you take damage on your turn, but going all-in on that playstyle is pretty risky. So I thought, what better way to pay homage to a junkyard than with a literal pile of junk. This deck takes advantage of Wyatt's Agenda by including a bunch of weapons, tutors for those weapons, and ways to close the game out quickly when you need to. Chemical Rounds
is always useful, and Treachery
can buy you some time to get rolling, but Smuggler's Stash
is what this deck is built around and when it works it's gorgeous.
Because it's a tricolor deck, I didn't want to go too heavy into one color over the others. There's a lot of moving parts here that are tricky to balance, so Ijin, Walking Armory
and other faction-heavy payoffs got the axe. Telut, The Iron Gate
probably shouldn't be here, but if he can come up at the right time he'll work gloriously with our weapons.
- Getting this axe multiple times through Smuggler's Stash is brutal.
- The ability to play this at 2 mana is relevant. And with this deck, nothing is really ever gone.
- See above. We don't mind sacrificing things.
- Can't have a weapons deck without this bad boy.
Weapon payoffs: Rakano Artisan
, Telut, The Iron Gate
- Makes things big.
- Brings things up.
- Brings things back.
Support suite: Milos, Rebel Bomber
, Jekk, Mercenary Hunter
- Partners in crime for any deck that has fire. Truly inseparable. Here they work to disrupt the opponent's strategy and clear the board so we can swing to the face when we need to.
- Sacrifice your Artisans, Crafters and Blacksmiths to dig for a weapon.
- Because we need to get to the midgame alive-ish.
Kazuo, Melee Virtuoso
- 2-of, depending on how Telut works out. Reliable 1-drop that gets stronger each time you equip a weapon. Great early game unit, and Invoke ensures he's not a dead drop in the midgame.
- Another 2-of. Burning Cruelty
seems interesting to build towards, and fits this deck's fringe playstyle, but it hasn't popped off in my testing as yet. Still, 1-mana kill-big-thing is pretty good.