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[Masters] Rakano Flying Aggro (updated)

Expedition Deck By
neonharvest

+4

Cost Curve

Type

Faction

Information

This is an update to my original Rakano Flying Aggro deck (https://eternalwarcry.com/decks/d/QsSJK4-HltA/masters-rakano-flying-aggro-yes-seriously). I am leaving that deck list unchanged in case anybody wants to play that version. For this update I removed Skywing because even though it's a great card early game, it sucks to topdeck into an empty hand. My goal was to make this deck more consistent, so no more Skywing. Since Skywing is not in the deck now, I also removed Calm Instructor. Instead, I lean more heavily into cards that help push damage. Monarch Cloak was moved from the market into the main deck to silence blocking flyers. I also have 4 copies of Foxfang Katars now, instead of 3 like the previous deck, because it is essential for dealing with Feln Heron. I also increased Finest Hour to 4 copies instead of 3. Lastly, I have 2 copies of Liquid Flame because of its versatility for putting damage where we need it.

I used this version of the deck to quickly climb from Gold III to Master this month, and like the previous version, it is VERY effective against Patrice Recruit decks, and midrange in general. It's toughest matchup is against Feln control. You can't let Feln drag out the game playing removal every time you put a unit on the board. Best openings are either Quick Study followed by Warrenborn Mistral for protection against their removal spells, or Warrenborn Mistral followed by Steelfang Glaive. Feln matchups may still come down to whether they draw Heron, and do you have Foxfang Katars to answer it.

Expedition Information

Expedition #29
October 18, 2023
Behemoths of Thera [Set14] Battle Lines [Set15] The Devouring [Set1145] Separate Ways [Set1155] Behemoths of Thera Reprints Battle Lines Expedition Vault Battle Lines Reprints Grand Excursion Save the Day Gareth, Veteran Lantern Colossal Rodent Altin, Bird Whisperer Surveying the Rift Morbid Deal Patrice, Outcast Queen Protective Crow Dran the Farmer Tripwire Trap Coerce Back to Back Nomnom, Epic Epicure Monarch Cloak Citycrusher Gekkota Menace Furious Accusation Aggressive Meeting Bounty Board Finneas and Finneas The True-Sight Map Eris Beastbane One Eye, the Huntress Unlikely Pack Tight-Lipped Ziat's Crackdown Defy Authority Steelwarren Noble Enormous Anura Corrupted Croaker Squash Belief The Hive Falls Invitation Eyes of The Hermit Krogar, Unburdened Rift's Edge Telia, Perfect Timing Altruistic Bonepicker The Beast Slicer Working Together Injustice Seek Refuge Steelwarren Rebel Lystia, Flighty Mistral Sky Race Gareth's Advice Scared Beetender Vara, Decisive Action Svetya, Demand Justice Talir, Looking Forward Eilyn, Battle Ready Queen Corrupted Riftborn Riftbreak Aeda, Heretical Forgemaster Ageless Knight Icy Scrying Listening Bug Marvelous Imperion Master Archivist Mogen, Demagogue Ooze Tower Unstable Hellion Zadia, Fearsome Outcast Zephyrus, Unparalleled Youngblood Guide Boundless Hunger Cuno, Localized Rewind Camrin's Sniper Rifle Deathless Lurker Led Astray Zora, First Responder Ancient Agreement Sparring Session Conscriptor General Rite of Purification Daisuke the Imposing Shade-Drinker Subdue Veena's Masterpiece Tenacious Heron Veena, Rising Queen First Shipment Murgo, Reluctant Councilor Fundraiser Sightless Tunneler Friendly Discount Feral Centipede Crisis of Faith Akalur, Hecaton's Chosen Akalur's Ravager Lost Traveler Proof of the Journey Paranoid Sheriff Well-Traveled Waystone Commander Ironthorn Evelina's Insight Ghodan's Takedown Velok, the Witherflame Alliance of Convenience Untapped Rift View All

Details

Shiftstone Cost
Does not include campaign cost
37,150

Premium Cost
182,400

Influence Requirements
2 2

Power Sources
15 17 8 2

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 24 24 5 5

Card Types
28 13 13 0 26

Contains Cards From Campaigns
Separate Ways [Set1155]

Archetype
Unknown

Added
August 3, 2024

Views
1,628

Eternal Version
Separate Ways

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Deck URL

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Comments

astronautis28 Edited Eternal Version: 24.06.19
Helloo quick question.. with these midnight reprieves and cylixes and ruinous rifts don't you often get games where you miss playing a unit on turn 1?
And if you do miss playing a unit on turn 1, how bad is that usually?
neonharvest Eternal Version: 24.06.19
I wouldn't keep an opening hand that is all depleted power. If it has one depleted power, I would try to do something like play non-depleted the first turn, get a 1-drop out, and then play the depleted power the next turn if I have a second 1-drop in hand. It's not essential to play a unit on the first turn, although it's certainly preferable. The important thing is to get at least two units on the board ASAP if playing against a deck that utilizes cheap removal so they can't completely stall your early game.