The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I built the deck listed above in the original post and I don't understand how it's a tourney winning deck. It's good and all but for the life of me I can't get out of Silver with it. Too many decks just stabilize after turn 4-5 and then your out of gas. I can never draw Queen, Rally, ect. I just get stuck with a ton of 1/1 out on the board.
I've actually played the heck out of a deck very similar to this, and I have no idea how anyone could take it higher than low diamond. It's fun and it can win in four turns with the right start, but if you're at all slow and if a bigger deck manages to establish itself at all you have absolutely no recourse or endgame. It's boom or bust. Play it 60 times and you'll find that 70% win rate will even out to just over 50, at best.
This deck was purely a meta call for what I knew was going to be a TavGod heavy tournament. The deck's main weakness is token hate (Lighting Storm / Bailiff) and cheap units with high life (Gruan, Combrei Healer, Auric Sentry), which I managed to dodge throughout the tournament. I knew my worst matchups (Big Combrei & Feln Control) were going to be non-existent as the decks are pretty bad into either TavGod variant, so I felt if there was any time for this deck to shine, it would be now.
Every Argenport player I ran into ran only 2-3 Bailiff sideboard in their list, meaning I had a really good shot of winning the preboard (since they have no Bailiff main), and a decent shot to win postboard as their chances of drawing a Bailiff in time is fairly slim if they only run 2-3.
Overall I went 4-0 vs Argenport Mid, 1-0 vs Armory, 2-0 vs Xenan, 1-0 vs Rakano, and 0-1 vs Big Combrei. Obviously good draws are still required to do this well with the deck, but that is true with any deck that top 8s a tournament.
Sure, I won't deny it can be a killer deck for tournaments in the current meta. But downthread people were talking about laddering with this, and it's limited for the obvious reasons.
I definitely bumped this deck. I have a friend who used a deck very similar to this one who went from silver 3 to top 200 legend within 3 days. It is a very strong deck.
For a side card Champion of Chaos is a very good sideboard or a good addition to the main deck after dropping something like a couple of Jitos.
Yeah, ChaCha is a very good card, although I don't think it would have been good into what I was expecting to face, Argenport. The general idea of my build was to go as fast as humanly possible to make sure Argenport had a very slim a chance of drawing their win conditions (TavGod & Falchion in particular). Unfortunately ChaCha doesn't accomplish speed very well, especially if you fail to trigger it's buffs. It does trade with TavGod if you can give it deadly, but Combust is far cheaper as it can't get removed and kills TavGod before it can swing in. I think ChaCha can work well in a meta that is heavy on Lightning storms however as a replacement to a card like assembly line, although at that point you are basically playing Burn Queen
I think this deck is good, great even but 15 games is not a sufficient sample to conclude anything about it's ladder performance. To be clear, I am not saying you claim that it is a good ladder deck is wrong but your evidence to support your claim is dubious from a statistics point of view. I would say you need at least 10 games per significant Tier 1 and 2 ladder deck. Maybe about 100 games overall to account for the variance.
If you need more stats I can give you how I did in the tournament. Obviously tournament is different than ladder since you have sideboards, but sideboarding tends to favor control since they can put in cards solely to fight aggro while aggro doesn't have many options to fight control.
The first record shows how I did in Bo3 / Bo5 sets, the second shows how I did in each individual game, while the third shows how I did in games before players got to sideboard. This isn't a massive sample size, but it's better than nothing.
Overall: 8-1, 19-8 (8-4 preboard)
Vs Argenport: 4-0, 10-3 (5-1 preboard)
Vs Xenan: 2-0, 5-2 (2-1 preboard)
Vs Armory: 1-0, 2-1 (lost preboard game)
Vs Rakano: 1-0, 2-0 (won preboard)
Vs Big Combrei: 0-1, 0-2 (lost preboard)
If you need more data to support the claim, then you need data from other people, because I'm not playing 100 games to prove that. :p
Plus 15 games is already a good sample size. By playing more games, you get more confidence, but I doubt we would see a sub-50% winrate (and I think I could prove it if need be).
Personally I used Yeti as my replacement for Queen. Whenever I put Yeti in Queen was always the cut. My thought there was that they both push through lethal, and you don't really need more than 8 cards to do that. Guide on the other hand helps you go wider to give your finishers more impact. Thus I don't think that Guide the card you want to cut for Yeti.
As for Queen v Yeti, Queen is much better in the aggro matchups, where the Quickdraw is insanely powerful and exhausting 1 unit rarely has any impact. In the Control matchups queen is also usually better since there are rarely any units to exhaust with Yeti. Midrange matchups is where Cinder Yeti shines, however. Midrange decks tend to have only a couple big units out at one time, so the Quickdraw rarely matters. Exhausting a unit however has a massive impact on pushing through damage as it means 1 unit hits face instead of getting eaten, this one extra unit can be vital over the next 2-3 turns. Argenport Midrange was a bit of an exception, as I felt it was pretty much a wash. In the long run Yeti pushes through more damage, but Queen deals all it's damage instantly, which is very important in making sure Argenport has as little time to find its TavGods and Falchions as possible.
Every Argenport player I ran into ran only 2-3 Bailiff sideboard in their list, meaning I had a really good shot of winning the preboard (since they have no Bailiff main), and a decent shot to win postboard as their chances of drawing a Bailiff in time is fairly slim if they only run 2-3.
Overall I went 4-0 vs Argenport Mid, 1-0 vs Armory, 2-0 vs Xenan, 1-0 vs Rakano, and 0-1 vs Big Combrei. Obviously good draws are still required to do this well with the deck, but that is true with any deck that top 8s a tournament.
For a side card Champion of Chaos is a very good sideboard or a good addition to the main deck after dropping something like a couple of Jitos.
The first record shows how I did in Bo3 / Bo5 sets, the second shows how I did in each individual game, while the third shows how I did in games before players got to sideboard. This isn't a massive sample size, but it's better than nothing.
Overall: 8-1, 19-8 (8-4 preboard)
Vs Argenport: 4-0, 10-3 (5-1 preboard)
Vs Xenan: 2-0, 5-2 (2-1 preboard)
Vs Armory: 1-0, 2-1 (lost preboard game)
Vs Rakano: 1-0, 2-0 (won preboard)
Vs Big Combrei: 0-1, 0-2 (lost preboard)
Plus 15 games is already a good sample size. By playing more games, you get more confidence, but I doubt we would see a sub-50% winrate (and I think I could prove it if need be).
As for Queen v Yeti, Queen is much better in the aggro matchups, where the Quickdraw is insanely powerful and exhausting 1 unit rarely has any impact. In the Control matchups queen is also usually better since there are rarely any units to exhaust with Yeti. Midrange matchups is where Cinder Yeti shines, however. Midrange decks tend to have only a couple big units out at one time, so the Quickdraw rarely matters. Exhausting a unit however has a massive impact on pushing through damage as it means 1 unit hits face instead of getting eaten, this one extra unit can be vital over the next 2-3 turns. Argenport Midrange was a bit of an exception, as I felt it was pretty much a wash. In the long run Yeti pushes through more damage, but Queen deals all it's damage instantly, which is very important in making sure Argenport has as little time to find its TavGods and Falchions as possible.