A well functioning deck showcasing the three thngs I want all my decks to have - bombs, removal, and excellent fixing.
P1P1 and P1P2 were Minotaur Platemaker
and Coverfire Marksman
, which put me into Rakano to start. Followed up with Pioneering Aviator
and a Heretic's Cannon
, but things quickly started to dry up. On the other hand, I noticed some really late time cards - P5 Tremorshocker
was a pretty loud signal that it was open, but there were still a couple of good Rakano cards left. However, after that, I saw Venomous Mount
and made the jump, grabbing around five more premium Time cards in a row. Finished out the deck looking like Combrei, hoping to splash for a few Fire cards.
P2, I continued filling out the deck, this time starting to take fixing aggressively in the form of banners and strangers. Picked up Stonescar Maul
, and some other good stuff. Continued with P3P1 Crested Runt
. Noticed myself having big spikes in my 2-drops and 5-drops, which I tried to fix, to mixed success.
Games typically played out in a normal 'good draft deck' fashion - curve out, use removal or trades to clear the way, and eventually finish things out with Heretic's Cannon
buffing something nasty. The one game I lost, opponent drew 10 extra cards off Expedition Leader
and a bunch of shift units while I got too greedy buffing a unit with Emerald Ring
before I equipped it with a Cannon, but that game was probably also winnable.
MVP: probably Corrupted Behemoth
. Big, gains life, and blocks like a champ. Also good at wielding a Cannon.