Something silly to finish off set 11 brewing. Bellows Revolt, targeting Kaleb, First Flame and Gearcruncher. None of them are likely to be useful to your opponent, and we will likely get a full board and/or fat weapon buffs.
The rest of the deck is dedicated to ramping to our top and filling the board/void with grenadin. Inoa helps us minimize do-nothing turns and occasionally hits that last missing power, and will also guarantee we have spellcraft power after dropping a Kaleb.