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Antidote

Throne Deck By
Kaelos
The Queensguard

+1

Cost Curve

Type

Faction

Information

This goes wide to deal with all of the Skycraggro running around lately, but has several different win conditions. I felt like a moron when I thought of the first one and wondered how I'd possibly missed it before.

1. My personal favorite - Jekk, Hunted Fugitive + Rooftop Vigilante = your entire board, regardless of comp, goes Deadly in a single swing.

2. Colony Matron + Kennelmaster provide fodder for Commando and populate your field painlessly for combo #1 while buying you enough chumps to hit 3F.

3. Song of War on the units from combo #2 is extra hilarious.

4. Statuary Maiden prevents rez while manufacturing weapons from your removal.

5. Never, ever take the 4 Protect out of this deck.

I've added cards that are fun / useful to swap in as a sideboard, and some of them markedly change the shape of the deck. Hopefully this gives you a place to start for your own improvements, and placates the Removal Brigade.

Thanks to TheClamburglar who was an awesome opponent last weekend and gave me the suggestion to use Colony Matron, which lead me to the use of Kennelmaster as well. (I tried also using Chakram as per your suggestion, but too much Silence going around.)

Details

Shiftstone Cost
Does not include campaign cost
45,100

Premium Cost
191,200

Influence Requirements
3 2 1

Power Sources
13 13 15 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 26 14 3 9

Card Types
27 0 23 0 25

Archetype
Combo

Added
January 19, 2018

Views
1,442

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

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Comments

zilfran Eternal Version: 1.27
Despite some of the naysaying on Reddit, I actually rather like the deck. It's really fun if nothing else! If I may offer one critique though ... the mana base is atrocious. The deck needs to get to 1 Shadow, 2 Justice, and 3 Fire and yet for some reason I can't figure out, the split between the three colors is dead even. I made the following changes and my win rate went immediately up (because I stopped losing games to influence screw so often):

-1 Justice Sigil, -2 Shadow Sigil, +3 Fire Sigil
-2 Seat of Vengeance, -2 Seat of Chaos, +4 Rakano Banner

Anyway, thanks again for the list!
Kaelos Edited Eternal Version: 1.27
That's entirely reasonable; the list is still in flux (see: sideboard) so power is built more for "this deck base" than "this exact combination of cards" while I experiment. Jekk also isn't really meant to be the way you win always, or even most often, he's just there because his interaction with Vigilante is worth inclusion (to me.) Do whatever you need to get him to work!