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Standard Deck By


Cost Curve




This is the deck I used this month to climb through Diamond (after trying various First Flame decks in Gold), with a record of 28-11. (Edit: I stopped keeping track of record, but I reached rank 1 with this list on July 14.)

The idea of the deck is that it combines the best tribute enabler (7 copies of Combustion Cell counting the market) with the best tribute payoffs (Kenna and End of Hostilities). The rest of the deck is card draw, grenadins for Cell, and some cheap removal.

A few additional notes:
1) You want to redraw any hand that doesn't have Cell or Merchant. The deck is still functional without Cell (and has a bunch of card draw to go find it), but it's the most important card and always the first card you get with Merchant if you don't have one.

2) Hurler is usually the first card you feed to Merchant or Strategize, followed by excess Cells and snowballs or Granite Waystone-created grenadin. Gearcruncher is also a reasonable card to pitch early on if you have other high end, since it's usually the worst of your expensive cards.

3) End of Hostilities is amazing against basically any large unit that your opponent might play, but it's worth noting that it is especially good against Rizahn (since you can kill your opponent's Rizahn with your 2 copies immediately) and that it is great against Icaria, but you do need a snowball or Torch to break the aegis first. It's also incredibly disgusting on your own Kenna, since you get it right back along with another spell (and also make two 7/8 killers). Even just double copying an Ixtun Merchant can be a huge amount of value. One caution is that your opponent can respond to End of Hostilities with fast removal on the targeted unit, so you want to be aware of that.

4) Kenna is the best card in the deck - it is basically Carnosaur that draws you a Strategize or Wisdom (or End of Hostilities in longer games) and then threatens to do a lot of flying damage on the next turn, and you get to play it on turn 5 reasonably often with Cell.

5) The slots I'm most unsure about at the moment are the Jawbone Greatsword in the market and the 3rd Gearcruncher in the main deck. (Edit: now trying out extra Permafrosts and an Aeva in place of the maindeck Crunchers, and a Flamestoker in the market to make sure I have enough threats against control.)


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3

Power Sources
19 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
31 19 13 11

Card Types
22 9 23 0 26

Control Combo

July 14, 2018

July 8, 2018


Eternal Version
v1.36 - The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 10, 2018


Jecraigvt Edited Eternal Version: 1.37
I agree with others... Thanks. This is probably the most fun deck I've ever played. I think it is because of the variety. It feels like there are so many decisions to make and you're not always doing the exact same thing (tjp beserk)
bassoonbuffoon Eternal Version: 1.36
hey man! ive played a ton of games with the deck this week and it's honestly the most fun ive ever had playing eternal. even the losses feel like pilot errors rather than an inevitability (usually). other than fudging some of the mainboard numbers the big change i made is a kaleb's choice in the market. fast speed relic removal or a counterspell has been pretty crucial. i love the deck, i hope it stays meta-playable for a long time!
icyrainz Edited Eternal Version: 1.36
I'm swapping out banner in market for an obliterate since majority of the time, I would pick combustion cell if I need power. Anyone feeling the same?
isomorphic Eternal Version: 1.36
I get the banner quite a lot if I already have a cell, so I wouldn't recommend doing this. In addition to helping sometimes with being stuck on 3-4 power, banner can also be the third P influence for Kenna.
Sugoda Eternal Version: 1.36
Really enjoy this deck.
Darkren Eternal Version: 1.36
Awsome deck most fun deck ive played so far
Noodlez113 Eternal Version: 1.36
This deck is sweet, but boy does it feel hard to play. I would be interested in lowering the curve a bit too. Maybe -1 Gearcruncher and adding in a levitate or just something else to get through the deck.
isomorphic Eternal Version: 1.36
Yeah, I've actually been trying it out with no maindeck Crunchers and think that feels better.
Noodlez113 Eternal Version: 1.36
Aeva seems like a really solid outlet for early Combustion Cell mana. That's a great idea.
Mosas Eternal Version: 1.36
Thanks for making another really fun to play deck (after sentinel re-animator). I was looking for something interesting to play and this deck has been a blast.
flippyflop Eternal Version: 1.36
but in all seriousness i always look forward to your submissions
thanks for another sweet one ;w;b
flippyflop Eternal Version: 1.36
ty based yetigod